Fossil

skins.c at [c05ec7d9]
Login

File src/skins.c artifact 9aa20a40 part of check-in c05ec7d9


     1
     2
     3
     4
     5
     6
     7
     8
     9
    10
    11
    12
    13
    14
    15
    16
    17
    18
    19
    20
    21
    22
    23
    24
    25
    26
    27
    28
    29
    30
    31
    32
    33
    34
    35
    36
    37
    38
    39
    40
    41
    42
    43
    44
    45
    46
    47
    48
    49
    50
    51
    52
    53
    54
    55
    56
    57
    58
    59
    60
    61
    62
    63
    64
    65
    66
    67
    68
    69
    70
    71
    72
    73
    74
    75
    76
    77
    78
    79
    80
    81
    82
    83
    84
    85
    86
    87
    88
    89
    90
    91
    92
    93
    94
    95
    96
    97
    98
    99
   100
   101
   102
   103
   104
   105
   106
   107
   108
   109
   110
   111
   112
   113
   114
   115
   116
   117
   118
   119
   120
   121
   122
   123
   124
   125
   126
   127
   128
   129
   130
   131
   132
   133
   134
   135
   136
   137
   138
   139
   140
   141
   142
   143
   144
   145
   146
   147
   148
   149
   150
   151
   152
   153
   154
   155
   156
   157
   158
   159
   160
   161
   162
   163
   164
   165
   166
   167
   168
   169
   170
   171
   172
   173
   174
   175
   176
   177
   178
   179
   180
   181
   182
   183
   184
   185
   186
   187
   188
   189
   190
   191
   192
   193
   194
   195
   196
   197
   198
   199
   200
   201
   202
   203
   204
   205
   206
   207
   208
   209
   210
   211
   212
   213
   214
   215
   216
   217
   218
   219
   220
   221
   222
   223
   224
   225
   226
   227
   228
   229
   230
   231
   232
   233
   234
   235
   236
   237
   238
   239
   240
   241
   242
   243
   244
   245
   246
   247
   248
   249
   250
   251
   252
   253
   254
   255
   256
   257
   258
   259
   260
   261
   262
   263
   264
   265
   266
   267
   268
   269
   270
   271
   272
   273
   274
   275
   276
   277
   278
   279
   280
   281
   282
   283
   284
   285
   286
   287
   288
   289
   290
   291
   292
   293
   294
   295
   296
   297
   298
   299
   300
   301
   302
   303
   304
   305
   306
   307
   308
   309
   310
   311
   312
   313
   314
   315
   316
   317
   318
   319
   320
   321
   322
   323
   324
   325
   326
   327
   328
   329
   330
   331
   332
   333
   334
   335
   336
   337
   338
   339
   340
   341
   342
   343
   344
   345
   346
   347
   348
   349
   350
   351
   352
   353
   354
   355
   356
   357
   358
   359
   360
   361
   362
   363
   364
   365
   366
   367
   368
   369
   370
   371
   372
   373
   374
   375
   376
   377
   378
   379
   380
   381
   382
   383
   384
   385
   386
   387
   388
   389
   390
   391
   392
   393
   394
   395
   396
   397
   398
   399
   400
   401
   402
   403
   404
   405
   406
   407
   408
   409
   410
   411
   412
   413
   414
   415
   416
   417
   418
   419
   420
   421
   422
   423
   424
   425
   426
   427
   428
   429
   430
   431
   432
   433
   434
   435
   436
   437
   438
   439
   440
   441
   442
   443
   444
   445
   446
   447
   448
   449
   450
   451
   452
   453
   454
   455
   456
   457
   458
   459
   460
   461
   462
   463
   464
   465
   466
   467
   468
   469
   470
   471
   472
   473
   474
   475
   476
   477
   478
   479
   480
   481
   482
   483
   484
   485
   486
   487
   488
   489
   490
   491
   492
   493
   494
   495
   496
   497
   498
   499
   500
   501
   502
   503
   504
   505
   506
   507
   508
   509
   510
   511
   512
   513
   514
   515
   516
   517
   518
   519
   520
   521
   522
   523
   524
   525
   526
   527
   528
   529
   530
   531
   532
   533
   534
   535
   536
   537
   538
   539
   540
   541
   542
   543
   544
   545
   546
   547
   548
   549
   550
   551
   552
   553
   554
   555
   556
   557
   558
   559
   560
   561
   562
   563
   564
   565
   566
   567
   568
   569
   570
   571
   572
   573
   574
   575
   576
   577
   578
   579
   580
   581
   582
   583
   584
   585
   586
   587
   588
   589
   590
   591
   592
   593
   594
   595
   596
   597
   598
   599
   600
   601
   602
   603
   604
   605
   606
   607
   608
   609
   610
   611
   612
   613
   614
   615
   616
   617
   618
   619
   620
   621
   622
   623
   624
   625
   626
   627
   628
   629
   630
   631
   632
   633
   634
   635
   636
   637
   638
   639
   640
   641
   642
   643
   644
   645
   646
   647
   648
   649
   650
   651
   652
   653
   654
   655
   656
   657
   658
   659
   660
   661
   662
   663
   664
   665
   666
   667
   668
   669
   670
   671
   672
   673
   674
   675
   676
   677
   678
   679
   680
   681
   682
   683
   684
   685
   686
   687
   688
   689
   690
   691
   692
   693
   694
   695
   696
   697
   698
   699
   700
   701
   702
   703
   704
   705
   706
   707
   708
   709
   710
   711
   712
   713
   714
   715
   716
   717
   718
   719
   720
   721
   722
   723
   724
   725
   726
   727
   728
   729
   730
   731
   732
   733
   734
   735
   736
   737
   738
   739
   740
   741
   742
   743
   744
   745
   746
   747
   748
   749
   750
   751
   752
   753
   754
   755
   756
   757
   758
   759
   760
   761
   762
   763
   764
   765
   766
   767
   768
   769
   770
   771
   772
   773
   774
   775
   776
   777
   778
   779
   780
   781
   782
   783
   784
   785
   786
   787
   788
   789
   790
   791
   792
   793
   794
   795
   796
   797
   798
   799
   800
   801
   802
   803
   804
   805
   806
   807
   808
   809
   810
   811
   812
   813
   814
   815
   816
   817
   818
   819
   820
   821
   822
   823
   824
   825
   826
   827
   828
   829
   830
   831
   832
   833
   834
   835
   836
   837
   838
   839
   840
   841
   842
   843
   844
   845
   846
   847
   848
   849
   850
   851
   852
   853
   854
   855
   856
   857
   858
   859
   860
   861
   862
   863
   864
   865
   866
   867
   868
   869
   870
   871
   872
   873
   874
   875
   876
   877
   878
   879
   880
   881
   882
   883
   884
   885
   886
   887
   888
   889
   890
   891
   892
   893
   894
   895
   896
   897
   898
   899
   900
   901
   902
   903
   904
   905
   906
   907
   908
   909
   910
   911
   912
   913
   914
   915
   916
   917
   918
   919
   920
   921
   922
   923
   924
   925
   926
   927
   928
   929
   930
   931
   932
   933
   934
   935
   936
   937
   938
   939
   940
   941
   942
   943
   944
   945
   946
   947
   948
   949
   950
   951
   952
   953
   954
   955
   956
   957
   958
   959
   960
   961
   962
   963
   964
   965
   966
   967
   968
   969
   970
   971
   972
   973
   974
   975
   976
   977
   978
   979
   980
   981
   982
   983
   984
   985
   986
   987
   988
   989
   990
   991
   992
   993
   994
   995
   996
   997
   998
   999
  1000
  1001
  1002
  1003
  1004
  1005
  1006
  1007
  1008
  1009
  1010
  1011
  1012
  1013
  1014
  1015
  1016
  1017
  1018
  1019
  1020
  1021
  1022
  1023
  1024
  1025
  1026
  1027
  1028
  1029
  1030
  1031
  1032
  1033
  1034
  1035
  1036
  1037
  1038
  1039
  1040
  1041
  1042
  1043
  1044
  1045
  1046
  1047
  1048
  1049
  1050
  1051
  1052
  1053
  1054
  1055
  1056
  1057
  1058
  1059
  1060
  1061
  1062
  1063
  1064
  1065
  1066
  1067
  1068
  1069
  1070
  1071
  1072
  1073
  1074
  1075
  1076
  1077
  1078
  1079
  1080
  1081
  1082
  1083
  1084
  1085
  1086
  1087
  1088
  1089
  1090
  1091
  1092
  1093
  1094
  1095
  1096
  1097
  1098
  1099
  1100
  1101
  1102
  1103
  1104
  1105
  1106
  1107
  1108
  1109
  1110
  1111
  1112
  1113
  1114
  1115
  1116
  1117
  1118
  1119
  1120
  1121
  1122
  1123
  1124
  1125
  1126
  1127
  1128
  1129
  1130
  1131
  1132
  1133
  1134
  1135
  1136
  1137
  1138
  1139
  1140
  1141
  1142
  1143
  1144
  1145
  1146
  1147
  1148
  1149
  1150
  1151
  1152
  1153
  1154
  1155
  1156
  1157
  1158
  1159
  1160
  1161
  1162
  1163
  1164
  1165
  1166
  1167
  1168
  1169
  1170
  1171
  1172
  1173
  1174
  1175
  1176
  1177
  1178
  1179
  1180
  1181
  1182
  1183
  1184
  1185
  1186
  1187
  1188
  1189
  1190
  1191
  1192
  1193
  1194
  1195
  1196
  1197
  1198
  1199
  1200
  1201
  1202
  1203
  1204
  1205
  1206
  1207
  1208
  1209
  1210
  1211
/*
** Copyright (c) 2009 D. Richard Hipp
**
** This program is free software; you can redistribute it and/or
** modify it under the terms of the Simplified BSD License (also
** known as the "2-Clause License" or "FreeBSD License".)
**
** This program is distributed in the hope that it will be useful,
** but without any warranty; without even the implied warranty of
** merchantability or fitness for a particular purpose.
**
** Author contact information:
**   drh@hwaci.com
**   http://www.hwaci.com/drh/
**
*******************************************************************************
**
** Implementation of the Setup page for "skins".
*/
#include "config.h"
#include <assert.h>
#include "skins.h"

/*
** An array of available built-in skins.
**
** To add new built-in skins:
**
**    1.  Pick a name for the new skin.  (Here we use "xyzzy").
**
**    2.  Install files skins/xyzzy/css.txt, skins/xyzzy/header.txt,
**        and skins/xyzzy/footer.txt into the source tree.
**
**    3.  Rerun "tclsh makemake.tcl" in the src/ folder in order to
**        rebuild the makefiles to reference the new CSS, headers, and footers.
**
**    4.  Make an entry in the following array for the new skin.
*/
static struct BuiltinSkin {
  const char *zDesc;    /* Description of this skin */
  const char *zLabel;   /* The directory under skins/ holding this skin */
  char *zSQL;           /* Filled in at run-time with SQL to insert this skin */
} aBuiltinSkin[] = {
  { "Default",                           "default",           0 },
  { "Ardoise",                           "ardoise",           0 },
  { "Black & White",                     "black_and_white",   0 },
  { "Blitz",                             "blitz",             0 },
  { "Bootstrap",                         "bootstrap",         0 },
  { "Dark Mode",                         "darkmode",          0 },
  { "Eagle",                             "eagle",             0 },
  { "Khaki",                             "khaki",             0 },
  { "Original",                          "original",          0 },
  { "Plain Gray",                        "plain_gray",        0 },
  { "Xekri",                             "xekri",             0 },
};

/*
** A skin consists of five "files" named here:
*/
static const char *const azSkinFile[] = {
  "css", "header", "footer", "details", "js"
};

/*
** Alternative skins can be specified in the CGI script or by options
** on the "http", "ui", and "server" commands.  The alternative skin
** name must be one of the aBuiltinSkin[].zLabel names.  If there is
** a match, that alternative is used.
**
** The following static variable holds the name of the alternative skin,
** or NULL if the skin should be as configured.
*/
static struct BuiltinSkin *pAltSkin = 0;
static char *zAltSkinDir = 0;
static int iDraftSkin = 0;

/*
** Skin details are a set of key/value pairs that define display
** attributes of the skin that cannot be easily specified using CSS
** or that need to be known on the server-side.
**
** The following array holds the value for all known skin details.
*/
static struct SkinDetail {
  const char *zName;      /* Name of the detail */
  const char *zValue;     /* Value of the detail */
} aSkinDetail[] = {
  { "pikchr-background",          ""      },
  { "pikchr-fontscale",           ""      },
  { "pikchr-foreground",          ""      },
  { "pikchr-scale",               ""      },
  { "timeline-arrowheads",        "1"     },
  { "timeline-circle-nodes",      "0"     },
  { "timeline-color-graph-lines", "0"     },
  { "white-foreground",           "0"     },
};

/*
** Invoke this routine to set the alternative skin.  Return NULL if the
** alternative was successfully installed.  Return a string listing all
** available skins if zName does not match an available skin.  Memory
** for the returned string comes from fossil_malloc() and should be freed
** by the caller.
**
** If the alternative skin name contains one or more '/' characters, then
** it is assumed to be a directory on disk that holds override css.txt,
** footer.txt, and header.txt.  This mode can be used for interactive
** development of new skins.
**
** The 2nd parameter is a ranking of how important this alternative
** skin declaration is, and lower values trump higher ones. If a call
** to this function passes a higher-valued rank than a previous call,
** the subsequent call becomes a no-op. Only calls with the same or
** lower rank (i.e. higher priority) will overwrite a previous
** setting. This approach is used because the CGI/server-time
** initialization happens in an order which is incompatible with our
** preferred ranking, making it otherwise more invasive to tell the
** internals "the --skin flag ranks higher than a URL parameter" (the
** former gets initialized before both URL parameters and the /draft
** path determination).
**
** The rankings were initially defined in
** https://fossil-scm.org/forum/forumpost/caf8c9a8bb
** and are:
**
** 0) A skin name matching the glob draft[1-9] trumps everything else.
**
** 1) The --skin flag or skin: CGI config setting.
**
** 2) The "skin" display setting cookie or URL argument, in that
** order. If the "skin" URL argument is provided and refers to a legal
** skin then that will update the display cookie. If the skin name is
** illegal it is silently ignored.
**
** 3) Skin properties from the CONFIG db table
**
** 4) Default skin.
*/
char *skin_use_alternative(const char *zName, int rank){
  static int currentRank = 5;
  int i;
  Blob err = BLOB_INITIALIZER;
  if(rank > currentRank) return 0;
  if( 1==rank && strchr(zName, '/')!=0 ){
    zAltSkinDir = fossil_strdup(zName);
    return 0;
  }
  if( sqlite3_strglob("draft[1-9]", zName)==0 ){
    skin_use_draft(zName[5] - '0');
    return 0;
  }
  for(i=0; i<count(aBuiltinSkin); i++){
    if( fossil_strcmp(aBuiltinSkin[i].zLabel, zName)==0 ){
      pAltSkin = &aBuiltinSkin[i];
      return 0;
    }
  }
  blob_appendf(&err, "available skins: %s", aBuiltinSkin[0].zLabel);
  for(i=1; i<count(aBuiltinSkin); i++){
    blob_append(&err, " ", 1);
    blob_append(&err, aBuiltinSkin[i].zLabel, -1);
  }
  return blob_str(&err);
}

/*
** Look for the --skin command-line option and process it.  Or
** call fossil_fatal() if an unknown skin is specified.
*/
void skin_override(void){
  const char *zSkin = find_option("skin",0,1);
  if( zSkin ){
    char *zErr = skin_use_alternative(zSkin, 1);
    if( zErr ) fossil_fatal("%s", zErr);
  }
}

/*
** Use one of the draft skins.
*/
void skin_use_draft(int i){
  iDraftSkin = i;
}

/*
** The following routines return the various components of the skin
** that should be used for the current run.
**
** zWhat is one of:  "css", "header", "footer", "details", "js"
*/
const char *skin_get(const char *zWhat){
  const char *zOut;
  char *z;
  if( iDraftSkin ){
    z = mprintf("draft%d-%s", iDraftSkin, zWhat);
    zOut = db_get(z, 0);
    fossil_free(z);
    if( zOut ) return zOut;
  }
  if( zAltSkinDir ){
    char *z = mprintf("%s/%s.txt", zAltSkinDir, zWhat);
    if( file_isfile(z, ExtFILE) ){
      Blob x;
      blob_read_from_file(&x, z, ExtFILE);
      fossil_free(z);
      return blob_str(&x);
    }
    fossil_free(z);
  }
  if( pAltSkin ){
    z = mprintf("skins/%s/%s.txt", pAltSkin->zLabel, zWhat);
    zOut = builtin_text(z);
    fossil_free(z);
  }else{
    zOut = db_get(zWhat, 0);
    if( zOut==0 ){
      z = mprintf("skins/default/%s.txt", zWhat);
      zOut = builtin_text(z);
      fossil_free(z);
    }
  }
  return zOut;
}

/*
** Return the command-line option used to set the skin, or return NULL
** if the default skin is being used.
*/
const char *skin_in_use(void){
  if( zAltSkinDir ) return zAltSkinDir;
  if( pAltSkin ) return pAltSkin->zLabel;
  return 0;
}

/*
** Return a pointer to a SkinDetail element.  Return 0 if not found.
*/
static struct SkinDetail *skin_detail_find(const char *zName){
  int lwr = 0;
  int upr = count(aSkinDetail);
  while( upr>=lwr ){
    int mid = (upr+lwr)/2;
    int c = fossil_strcmp(aSkinDetail[mid].zName, zName);
    if( c==0 ) return &aSkinDetail[mid];
    if( c<0 ){
      lwr = mid+1;
    }else{
      upr = mid-1;
    }
  }
  return 0;
}

/* Initialize the aSkinDetail array using the text in the details.txt
** file.
*/
static void skin_detail_initialize(void){
  static int isInit = 0;
  char *zDetail;
  Blob detail, line, key, value;
  if( isInit ) return;
  isInit = 1;
  zDetail = (char*)skin_get("details");
  if( zDetail==0 ) return;
  zDetail = fossil_strdup(zDetail);
  blob_init(&detail, zDetail, -1);
  while( blob_line(&detail, &line) ){
    char *zKey;
    int nKey;
    struct SkinDetail *pDetail;
    if( !blob_token(&line, &key) ) continue;
    zKey = blob_buffer(&key);
    if( zKey[0]=='#' ) continue;
    nKey = blob_size(&key);
    if( nKey<2 ) continue;
    if( zKey[nKey-1]!=':' ) continue;
    zKey[nKey-1] = 0;
    pDetail = skin_detail_find(zKey);
    if( pDetail==0 ) continue;
    if( !blob_token(&line, &value) ) continue;
    pDetail->zValue = fossil_strdup(blob_str(&value));
  }
  blob_reset(&detail);
  fossil_free(zDetail);
}

/*
** Return a skin detail setting
*/
const char *skin_detail(const char *zName){
  struct SkinDetail *pDetail;
  skin_detail_initialize();
  pDetail = skin_detail_find(zName);
  if( pDetail==0 ) fossil_fatal("no such skin detail: %s", zName);
  return pDetail->zValue;
}
int skin_detail_boolean(const char *zName){
  return !is_false(skin_detail(zName));
}

/*
** Hash function for computing a skin id.
*/
static unsigned int skin_hash(unsigned int h, const char *z){
  if( z==0 ) return h;
  while( z[0] ){
    h = (h<<11) ^ (h<<1) ^ (h>>3) ^ z[0];
    z++;
  }
  return h;
}

/*
** Return an identifier that is (probably) different for every skin
** but that is (probably) the same if the skin is unchanged.  This
** identifier can be attached to resource URLs to force reloading when
** the resources change but allow the resources to be read from cache
** as long as they are unchanged.
**
** The zResource argument is the name of a CONFIG setting that
** defines the resource.  Examples:  "css", "logo-image".
*/
unsigned int skin_id(const char *zResource){
  unsigned int h = 0;
  if( zAltSkinDir ){
    h = skin_hash(0, zAltSkinDir);
  }else if( pAltSkin ){
    h = skin_hash(0, pAltSkin->zLabel);
  }else{
    char *zMTime = db_get_mtime(zResource, 0, 0);
    h = skin_hash(0, zMTime);
    fossil_free(zMTime);
  }

  /* Change the ID every time Fossil is recompiled */
  h = skin_hash(h, fossil_exe_id());
  return h;
}

/*
** For a skin named zSkinName, compute the name of the CONFIG table
** entry where that skin is stored and return it.
**
** Return NULL if zSkinName is NULL or an empty string.
**
** If ifExists is true, and the named skin does not exist, return NULL.
*/
static char *skinVarName(const char *zSkinName, int ifExists){
  char *z;
  if( zSkinName==0 || zSkinName[0]==0 ) return 0;
  z = mprintf("skin:%s", zSkinName);
  if( ifExists && !db_exists("SELECT 1 FROM config WHERE name=%Q", z) ){
    free(z);
    z = 0;
  }
  return z;
}

/*
** Return true if there exists a skin name "zSkinName".
*/
static int skinExists(const char *zSkinName){
  int i;
  if( zSkinName==0 ) return 0;
  for(i=0; i<count(aBuiltinSkin); i++){
    if( fossil_strcmp(zSkinName, aBuiltinSkin[i].zDesc)==0 ) return 1;
  }
  return db_exists("SELECT 1 FROM config WHERE name='skin:%q'", zSkinName);
}

/*
** Construct and return an string of SQL statements that represents
** a "skin" setting.  If zName==0 then return the skin currently
** installed.  Otherwise, return one of the built-in skins designated
** by zName.
**
** Memory to hold the returned string is obtained from malloc.
*/
static char *getSkin(const char *zName){
  const char *z;
  char *zLabel;
  int i;
  Blob val;
  blob_zero(&val);
  for(i=0; i<count(azSkinFile); i++){
    if( zName ){
      zLabel = mprintf("skins/%s/%s.txt", zName, azSkinFile[i]);
      z = builtin_text(zLabel);
      fossil_free(zLabel);
    }else{
      z = db_get(azSkinFile[i], 0);
      if( z==0 ){
        zLabel = mprintf("skins/default/%s.txt", azSkinFile[i]);
        z = builtin_text(zLabel);
        fossil_free(zLabel);
      }
    }
    db_unprotect(PROTECT_CONFIG);
    blob_appendf(&val,
       "REPLACE INTO config(name,value,mtime) VALUES(%Q,%Q,now());\n",
       azSkinFile[i], z
    );
    db_protect_pop();
  }
  return blob_str(&val);
}

/*
** Respond to a Rename button press.  Return TRUE if a dialog was painted.
** Return FALSE to continue with the main Skins page.
*/
static int skinRename(void){
  const char *zOldName;
  const char *zNewName;
  int ex = 0;
  if( P("rename")==0 ) return 0;
  zOldName = P("sn");
  zNewName = P("newname");
  if( zOldName==0 ) return 0;
  if( zNewName==0 || zNewName[0]==0 || (ex = skinExists(zNewName))!=0 ){
    if( zNewName==0 ) zNewName = zOldName;
    style_set_current_feature("skins");
    style_header("Rename A Skin");
    if( ex ){
      @ <p><span class="generalError">There is already another skin
      @ named "%h(zNewName)".  Choose a different name.</span></p>
    }
    @ <form action="%R/setup_skin_admin" method="post"><div>
    @ <table border="0"><tr>
    @ <tr><td align="right">Current name:<td align="left"><b>%h(zOldName)</b>
    @ <tr><td align="right">New name:<td align="left">
    @ <input type="text" size="35" name="newname" value="%h(zNewName)">
    @ <tr><td><td>
    @ <input type="hidden" name="sn" value="%h(zOldName)">
    @ <input type="submit" name="rename" value="Rename">
    @ <input type="submit" name="canren" value="Cancel">
    @ </table>
    login_insert_csrf_secret();
    @ </div></form>
    style_finish_page();
    return 1;
  }
  db_unprotect(PROTECT_CONFIG);
  db_multi_exec(
    "UPDATE config SET name='skin:%q' WHERE name='skin:%q';",
    zNewName, zOldName
  );
  db_protect_pop();
  return 0;
}

/*
** Respond to a Save button press.  Return TRUE if a dialog was painted.
** Return FALSE to continue with the main Skins page.
*/
static int skinSave(const char *zCurrent){
  const char *zNewName;
  int ex = 0;
  if( P("save")==0 ) return 0;
  zNewName = P("svname");
  if( zNewName && zNewName[0]!=0 ){
  }
  if( zNewName==0 || zNewName[0]==0 || (ex = skinExists(zNewName))!=0 ){
    if( zNewName==0 ) zNewName = "";
    style_set_current_feature("skins");
    style_header("Save Current Skin");
    if( ex ){
      @ <p><span class="generalError">There is already another skin
      @ named "%h(zNewName)".  Choose a different name.</span></p>
    }
    @ <form action="%R/setup_skin_admin" method="post"><div>
    @ <table border="0"><tr>
    @ <tr><td align="right">Name for this skin:<td align="left">
    @ <input type="text" size="35" name="svname" value="%h(zNewName)">
    @ <tr><td><td>
    @ <input type="submit" name="save" value="Save">
    @ <input type="submit" name="cansave" value="Cancel">
    @ </table>
    login_insert_csrf_secret();
    @ </div></form>
    style_finish_page();
    return 1;
  }
  db_unprotect(PROTECT_CONFIG);
  db_multi_exec(
    "INSERT OR IGNORE INTO config(name, value, mtime)"
    "VALUES('skin:%q',%Q,now())",
    zNewName, zCurrent
  );
  db_protect_pop();
  return 0;
}

/*
** WEBPAGE: setup_skin_admin
**
** Administrative actions on skins.  For administrators only.
*/
void setup_skin_admin(void){
  const char *z;
  char *zName;
  char *zErr = 0;
  const char *zCurrent = 0;  /* Current skin */
  int i;                     /* Loop counter */
  Stmt q;
  int seenCurrent = 0;
  int once;

  login_check_credentials();
  if( !g.perm.Admin ){
    login_needed(0);
    return;
  }
  db_begin_transaction();
  zCurrent = getSkin(0);
  for(i=0; i<count(aBuiltinSkin); i++){
    aBuiltinSkin[i].zSQL = getSkin(aBuiltinSkin[i].zLabel);
  }

  style_set_current_feature("skins");

  if( cgi_csrf_safe(1) ){
    /* Process requests to delete a user-defined skin */
    if( P("del1") && (zName = skinVarName(P("sn"), 1))!=0 ){
      style_header("Confirm Custom Skin Delete");
      @ <form action="%R/setup_skin_admin" method="post"><div>
      @ <p>Deletion of a custom skin is a permanent action that cannot
      @ be undone.  Please confirm that this is what you want to do:</p>
      @ <input type="hidden" name="sn" value="%h(P("sn"))" />
      @ <input type="submit" name="del2" value="Confirm - Delete The Skin" />
      @ <input type="submit" name="cancel" value="Cancel - Do Not Delete" />
      login_insert_csrf_secret();
      @ </div></form>
      style_finish_page();
      db_end_transaction(1);
      return;
    }
    if( P("del2")!=0 && (zName = skinVarName(P("sn"), 1))!=0 ){
      db_unprotect(PROTECT_CONFIG);
      db_multi_exec("DELETE FROM config WHERE name=%Q", zName);
      db_protect_pop();
    }
    if( P("draftdel")!=0 ){
      const char *zDraft = P("name");
      if( sqlite3_strglob("draft[1-9]",zDraft)==0 ){
        db_unprotect(PROTECT_CONFIG);
        db_multi_exec("DELETE FROM config WHERE name GLOB '%q-*'", zDraft);
        db_protect_pop();
      }
    }
    if( skinRename() || skinSave(zCurrent) ){
      db_end_transaction(0);
      return;
    }

    /* The user pressed one of the "Install" buttons. */
    if( P("load") && (z = P("sn"))!=0 && z[0] ){
      int seen = 0;

      /* Check to see if the current skin is already saved.  If it is, there
      ** is no need to create a backup */
      zCurrent = getSkin(0);
      for(i=0; i<count(aBuiltinSkin); i++){
        if( fossil_strcmp(aBuiltinSkin[i].zSQL, zCurrent)==0 ){
          seen = 1;
          break;
        }
      }
      if( !seen ){
        seen = db_exists("SELECT 1 FROM config WHERE name GLOB 'skin:*'"
                         " AND value=%Q", zCurrent);
        if( !seen ){
          db_unprotect(PROTECT_CONFIG);
          db_multi_exec(
            "INSERT INTO config(name,value,mtime) VALUES("
            "  strftime('skin:Backup On %%Y-%%m-%%d %%H:%%M:%%S'),"
            "  %Q,now())", zCurrent
          );
          db_protect_pop();
        }
      }
      seen = 0;
      for(i=0; i<count(aBuiltinSkin); i++){
        if( fossil_strcmp(aBuiltinSkin[i].zDesc, z)==0 ){
          seen = 1;
          zCurrent = aBuiltinSkin[i].zSQL;
          db_unprotect(PROTECT_CONFIG);
          db_multi_exec("%s", zCurrent/*safe-for-%s*/);
          db_protect_pop();
          break;
        }
      }
      if( !seen ){
        zName = skinVarName(z,0);
        zCurrent = db_get(zName, 0);
        db_unprotect(PROTECT_CONFIG);
        db_multi_exec("%s", zCurrent/*safe-for-%s*/);
        db_protect_pop();
      }
    }
  }

  style_header("Skins");
  if( zErr ){
    @ <p style="color:red">%h(zErr)</p>
  }
  @ <table border="0">
  @ <tr><td colspan=4><h2>Built-in Skins:</h2></td></th>
  for(i=0; i<count(aBuiltinSkin); i++){
    z = aBuiltinSkin[i].zDesc;
    @ <tr><td>%d(i+1).<td>%h(z)<td>&nbsp;&nbsp;<td>
    if( fossil_strcmp(aBuiltinSkin[i].zSQL, zCurrent)==0 ){
      @ (Currently In Use)
      seenCurrent = 1;
    }else{
      @ <form action="%R/setup_skin_admin" method="post">
      @ <input type="hidden" name="sn" value="%h(z)" />
      @ <input type="submit" name="load" value="Install" />
      if( pAltSkin==&aBuiltinSkin[i] ){
        @ (Current override)
      }
      @ </form>
    }
    @ </tr>
  }
  db_prepare(&q,
     "SELECT substr(name, 6), value FROM config"
     " WHERE name GLOB 'skin:*'"
     " ORDER BY name"
  );
  once = 1;
  while( db_step(&q)==SQLITE_ROW ){
    const char *zN = db_column_text(&q, 0);
    const char *zV = db_column_text(&q, 1);
    i++;
    if( once ){
      once = 0;
      @ <tr><td colspan=4><h2>Skins saved as "skin:*' entries \
      @ in the CONFIG table:</h2></td></tr>
    }
    @ <tr><td>%d(i).<td>%h(zN)<td>&nbsp;&nbsp;<td>
    @ <form action="%R/setup_skin_admin" method="post">
    if( fossil_strcmp(zV, zCurrent)==0 ){
      @ (Currently In Use)
      seenCurrent = 1;
    }else{
      @ <input type="submit" name="load" value="Install">
      @ <input type="submit" name="del1" value="Delete">
    }
    @ <input type="submit" name="rename" value="Rename">
    @ <input type="hidden" name="sn" value="%h(zN)">
    @ </form></tr>
  }
  db_finalize(&q);
  if( !seenCurrent ){
    i++;
    @ <tr><td colspan=4><h2>Current skin in css/header/footer/details entries \
    @ in the CONFIG table:</h2></td></tr>
    @ <tr><td>%d(i).<td><i>Current</i><td>&nbsp;&nbsp;<td>
    @ <form action="%R/setup_skin_admin" method="post">
    @ <input type="submit" name="save" value="Backup">
    @ </form>
  }
  db_prepare(&q,
     "SELECT DISTINCT substr(name, 1, 6) FROM config"
     " WHERE name GLOB 'draft[1-9]-*'"
     " ORDER BY name"
  );
  once = 1;
  while( db_step(&q)==SQLITE_ROW ){
    const char *zN = db_column_text(&q, 0);
    i++;
    if( once ){
      once = 0;
      @ <tr><td colspan=4><h2>Draft skins stored as "draft[1-9]-*' entries \
      @ in the CONFIG table:</h2></td></tr>
    }
    @ <tr><td>%d(i).<td>%h(zN)<td>&nbsp;&nbsp;<td>
    @ <form action="%R/setup_skin_admin" method="post">
    @ <input type="submit" name="draftdel" value="Delete">
    @ <input type="hidden" name="name" value="%h(zN)">
    @ </form></tr>
  }
  db_finalize(&q);

  @ </table>
  style_finish_page();
  db_end_transaction(0);
}

/*
** Generate HTML for a <select> that lists all the available skin names,
** except for zExcept if zExcept!=NULL.
*/
static void skin_emit_skin_selector(
  const char *zVarName,      /* Variable name for the <select> */
  const char *zDefault,      /* The default value, if not NULL */
  const char *zExcept        /* Omit this skin if not NULL */
){
  int i;
  @ <select size='1' name='%s(zVarName)'>
  if( fossil_strcmp(zExcept, "current")!=0 ){
    @ <option value='current'>Currently In Use</option>
  }
  for(i=0; i<count(aBuiltinSkin); i++){
    const char *zName = aBuiltinSkin[i].zLabel;
    if( fossil_strcmp(zName, zExcept)==0 ) continue;
    if( fossil_strcmp(zDefault, zName)==0 ){
      @ <option value='%s(zName)' selected>\
      @ %h(aBuiltinSkin[i].zDesc) (built-in)</option>
    }else{
      @ <option value='%s(zName)'>\
      @ %h(aBuiltinSkin[i].zDesc) (built-in)</option>
    }
  }
  for(i=1; i<=9; i++){
    char zName[20];
    sqlite3_snprintf(sizeof(zName), zName, "draft%d", i);
    if( fossil_strcmp(zName, zExcept)==0 ) continue;
    if( fossil_strcmp(zDefault, zName)==0 ){
      @ <option value='%s(zName)' selected>%s(zName)</option>
    }else{
      @ <option value='%s(zName)'>%s(zName)</option>
    }
  }
  @ </select>
}

/*
** Return the text of one of the skin files.
*/
static const char *skin_file_content(const char *zLabel, const char *zFile){
  const char *zResult;
  if( fossil_strcmp(zLabel, "current")==0 ){
    zResult = skin_get(zFile);
  }else if( sqlite3_strglob("draft[1-9]", zLabel)==0 ){
    zResult = db_get_mprintf("", "%s-%s", zLabel, zFile);
  }else{
    int i;
    for(i=0; i<2; i++){
      char *zKey = mprintf("skins/%s/%s.txt", zLabel, zFile);
      zResult = builtin_text(zKey);
      fossil_free(zKey);
      if( zResult!=0 ) break;
      zLabel = "default";
    }
  }
  return zResult;
}

extern const struct strctCssDefaults {
/* From the generated default_css.h, which we cannot #include here
** without causing an ODR violation.
*/
  const char *elementClass;  /* Name of element needed */
  const char *value;         /* CSS text */
} cssDefaultList[];

/*
** WEBPAGE: setup_skinedit
**
** Edit aspects of a skin determined by the w= query parameter.
** Requires Admin or Setup privileges.
**
**    w=NUM     -- 0=CSS, 1=footer, 2=header, 3=details, 4=js
**    sk=NUM    -- the draft skin number
*/
void setup_skinedit(void){
  static const struct sSkinAddr {
    const char *zFile;
    const char *zTitle;
    const char *zSubmenu;
  } aSkinAttr[] = {
    /* 0 */ { "css",     "CSS",             "CSS",     },
    /* 1 */ { "footer",  "Page Footer",     "Footer",  },
    /* 2 */ { "header",  "Page Header",     "Header",  },
    /* 3 */ { "details", "Display Details", "Details", },
    /* 4 */ { "js",      "JavaScript",      "Script",  },
  };
  const char *zBasis;         /* The baseline file */
  const char *zOrig;          /* Original content prior to editing */
  const char *zContent;       /* Content after editing */
  const char *zDflt;          /* Default content */
  char *zDraft;               /* Which draft:  "draft%d" */
  char *zKey;                 /* CONFIG table key name: "draft%d-%s" */
  char *zTitle;               /* Title of this page */
  const char *zFile;          /* One of "css", "footer", "header", "details" */
  int iSkin;                  /* draft number.  1..9 */
  int ii;                     /* Index in aSkinAttr[] of this file */
  int j;                      /* Loop counter */
  int isRevert = 0;           /* True if Revert-to-Baseline was pressed */

  login_check_credentials();

  /* Figure out which skin we are editing */
  iSkin = atoi(PD("sk","1"));
  if( iSkin<1 || iSkin>9 ) iSkin = 1;

  /* Check that the user is authorized to edit this skin. */
  if( !g.perm.Admin ){
    char *zAllowedEditors = "";
    Glob *pAllowedEditors;
    int isMatch = 0;
    if( login_is_individual() ){
      zAllowedEditors = db_get_mprintf("", "draft%d-users", iSkin);
    }
    if( zAllowedEditors[0] ){
      pAllowedEditors = glob_create(zAllowedEditors);
      isMatch = glob_match(pAllowedEditors, g.zLogin);
      glob_free(pAllowedEditors);
    }
    if( isMatch==0 ){
      login_needed(0);
      return;
    }
  }

  /* figure out which file is to be edited */
  ii = atoi(PD("w","0"));
  if( ii<0 || ii>count(aSkinAttr) ) ii = 0;
  zFile = aSkinAttr[ii].zFile;
  zDraft = mprintf("draft%d", iSkin);
  zKey = mprintf("draft%d-%s", iSkin, zFile);
  zTitle = mprintf("%s for Draft%d", aSkinAttr[ii].zTitle, iSkin);
  zBasis = PD("basis","current");
  zDflt = skin_file_content(zBasis, zFile);
  zOrig = db_get(zKey, zDflt);
  zContent = PD(zFile,zOrig);
  if( P("revert")!=0 && cgi_csrf_safe(0) ){
    zContent = zDflt;
    isRevert = 1;
  }

  db_begin_transaction();
  style_set_current_feature("skins");
  style_header("%s", zTitle);
  for(j=0; j<count(aSkinAttr); j++){
    style_submenu_element(aSkinAttr[j].zSubmenu,
          "%R/setup_skinedit?w=%d&basis=%h&sk=%d",j,zBasis,iSkin);
  }
  @ <form action="%R/setup_skinedit" method="post"><div>
  login_insert_csrf_secret();
  @ <input type='hidden' name='w' value='%d(ii)'>
  @ <input type='hidden' name='sk' value='%d(iSkin)'>
  @ <h2>Edit %s(zTitle):</h2>
  if( P("submit") && cgi_csrf_safe(0) && strcmp(zOrig,zContent)!=0 ){
    db_set(zKey, zContent, 0);
  }
  @ <textarea name="%s(zFile)" rows="10" cols="80">\
  @ %h(zContent)</textarea>
  @ <br />
  @ <input type="submit" name="submit" value="Apply Changes" />
  if( isRevert ){
    @ &larr; Press to complete reversion to "%s(zBasis)"
  }else if( fossil_strcmp(zContent,zDflt)!=0 ){
    @ <input type="submit" name="revert" value='Revert To "%s(zBasis)"' />
  }
  @ <hr />
  @ Baseline: \
  skin_emit_skin_selector("basis", zBasis, zDraft);
  @ <input type="submit" name="diff" value="Unified Diff" />
  @ <input type="submit" name="sbsdiff" value="Side-by-Side Diff" />
  if( P("diff")!=0 || P("sbsdiff")!=0 ){
    u64 diffFlags = construct_diff_flags(1) | DIFF_STRIP_EOLCR;
    Blob from, to, out;
    if( P("sbsdiff")!=0 ) diffFlags |= DIFF_SIDEBYSIDE;
    blob_init(&to, zContent, -1);
    blob_init(&from, skin_file_content(zBasis, zFile), -1);
    blob_zero(&out);
    if( diffFlags & DIFF_SIDEBYSIDE ){
      text_diff(&from, &to, &out, 0, diffFlags | DIFF_HTML | DIFF_NOTTOOBIG);
      @ %s(blob_str(&out))
    }else{
      text_diff(&from, &to, &out, 0,
             diffFlags | DIFF_LINENO | DIFF_HTML | DIFF_NOTTOOBIG);
      @ <pre class="udiff">
      @ %s(blob_str(&out))
      @ </pre>
    }
    blob_reset(&from);
    blob_reset(&to);
    blob_reset(&out);
  }
  @ </div></form>
  style_finish_page();
  db_end_transaction(0);
}

/*
** Try to initialize draft skin iSkin to the built-in or preexisting
** skin named by zTemplate.
*/
static void skin_initialize_draft(int iSkin, const char *zTemplate){
  int i;
  if( zTemplate==0 ) return;
  for(i=0; i<count(azSkinFile); i++){
    const char *z = skin_file_content(zTemplate, azSkinFile[i]);
    db_set_mprintf(z, 0, "draft%d-%s", iSkin, azSkinFile[i]);
  }
}

/*
** Publish the draft skin iSkin as the new default.
*/
static void skin_publish(int iSkin){
  char *zCurrent;    /* SQL description of the current skin */
  char *zBuiltin;    /* SQL description of a built-in skin */
  int i;
  int seen = 0;      /* True if no need to make a backup */

  /* Check to see if the current skin is already saved.  If it is, there
  ** is no need to create a backup */
  zCurrent = getSkin(0);
  for(i=0; i<count(aBuiltinSkin); i++){
    zBuiltin = getSkin(aBuiltinSkin[i].zLabel);
    if( fossil_strcmp(zBuiltin, zCurrent)==0 ){
      seen = 1;
      break;
    }
  }
  if( !seen ){
    seen = db_exists("SELECT 1 FROM config WHERE name GLOB 'skin:*'"
                       " AND value=%Q", zCurrent);
  }
  if( !seen ){
    db_unprotect(PROTECT_CONFIG);
    db_multi_exec(
      "INSERT INTO config(name,value,mtime) VALUES("
      "  strftime('skin:Backup On %%Y-%%m-%%d %%H:%%M:%%S'),"
      "  %Q,now())", zCurrent
    );
    db_protect_pop();
  }

  /* Publish draft iSkin */
  for(i=0; i<count(azSkinFile); i++){
    char *zNew = db_get_mprintf("", "draft%d-%s", iSkin, azSkinFile[i]);
    db_set(azSkinFile[i], zNew, 0);
  }
}

/*
** WEBPAGE: setup_skin
**
** Generate a page showing the steps needed to customize a skin.
*/
void setup_skin(void){
  int i;          /* Loop counter */
  int iSkin;      /* Which draft skin is being edited */
  int isSetup;    /* True for an administrator */
  int isEditor;   /* Others authorized to make edits */
  char *zAllowedEditors;   /* Who may edit the draft skin */
  char *zBase;             /* Base URL for draft under test */
  static const char *const azTestPages[] = {
     "home",
     "timeline",
     "dir?ci=tip",
     "dir?ci=tip&type=tree",
     "brlist",
     "info/trunk",
  };

  /* Figure out which skin we are editing */
  iSkin = atoi(PD("sk","1"));
  if( iSkin<1 || iSkin>9 ) iSkin = 1;

  /* Figure out if the current user is allowed to make administrative
  ** changes and/or edits
  */
  login_check_credentials();
  if( !login_is_individual() ){
    login_needed(0);
    return;
  }
  zAllowedEditors = db_get_mprintf("", "draft%d-users", iSkin);
  if( g.perm.Admin ){
    isSetup = isEditor = 1;
  }else{
    Glob *pAllowedEditors;
    isSetup = isEditor = 0;
    if( zAllowedEditors[0] ){
      pAllowedEditors = glob_create(zAllowedEditors);
      isEditor = glob_match(pAllowedEditors, g.zLogin);
      glob_free(pAllowedEditors);
    }
  }

  /* Initialize the skin, if requested and authorized. */
  if( P("init3")!=0 && isEditor ){
    skin_initialize_draft(iSkin, P("initskin"));
  }
  if( P("submit2")!=0 && isSetup ){
    db_set_mprintf(PD("editors",""), 0, "draft%d-users", iSkin);
    zAllowedEditors = db_get_mprintf("", "draft%d-users", iSkin);
  }

  /* Publish the draft skin */
  if( P("pub7")!=0 && PB("pub7ck1") && PB("pub7ck2") ){
    skin_publish(iSkin);
  }

  style_set_current_feature("skins");
  style_header("Customize Skin");

  @ <p>Customize the look of this Fossil repository by making changes
  @ to the CSS, Header, Footer, and Detail Settings in one of nine "draft"
  @ configurations.  Then, after verifying that all is working correctly,
  @ publish the draft to become the new main Skin.<p>
  @
  @ <a name='step1'></a>
  @ <h1>Step 1: Identify Which Draft To Use</h1>
  @
  @ <p>The main skin of Fossil cannot be edited directly.  Instead,
  @ edits are made to one of nine draft skins.  A draft skin can then
  @ be published to become the default skin.
  @ Nine separate drafts are available to facilitate A/B testing.</p>
  @
  @ <form method='POST' action='%R/setup_skin#step2' id='f01'>
  @ <p class='skinInput'>Draft skin to edit:
  @ <select size='1' name='sk' id='skStep1'>
  for(i=1; i<=9; i++){
    if( i==iSkin ){
      @ <option value='%d(i)' selected>draft%d(i)</option>
    }else{
      @ <option value='%d(i)'>draft%d(i)</option>
    }
  }
  @ </select>
  @ </p>
  @
  @ <a name='step2'></a>
  @ <h1>Step 2: Authenticate</h1>
  @
  if( isSetup ){
    @ <p>As an administrator, you can make any edits you like to this or
    @ any other skin.  You can also authorize other users to edit this
    @ skin.  Any user whose login name matches the comma-separated list
    @ of GLOB expressions below is given special permission to edit
    @ the draft%d(iSkin) skin:
    @
    @ <form method='POST' action='%R/setup_skin#step2' id='f02'>
    @ <p class='skinInput'>
    @ <input type='hidden' name='sk' value='%d(iSkin)'>
    @ Authorized editors for skin draft%d(iSkin):
    @ <input type='text' name='editors' value='%h(zAllowedEditors)'\
    @  width='40'>
    @ <input type='submit' name='submit2' value='Change'>
    @ </p>
    @ </form>
  }else if( isEditor ){
    @ <p>You are authorized to make changes to the draft%d(iSkin) skin.
    @ Continue to the <a href='#step3'>next step</a>.</p>
  }else{
    @ <p>You are not authorized to make changes to the draft%d(iSkin)
    @ skin.  Contact the administrator of this Fossil repository for
    @ further information.</p>
  }
  @
  @ <a name='step3'></a>
  @ <h1>Step 3: Initialize The Draft</h1>
  @
  if( !isEditor ){
    @ <p>You are not allowed to initialize draft%d(iSkin).  Contact
    @ the administrator for this repository for more information.
  }else{
    @ <p>Initialize the draft%d(iSkin) skin to one of the built-in skins
    @ or a preexisting skin, to use as a baseline.</p>
    @
    @ <form method='POST' action='%R/setup_skin#step4' id='f03'>
    @ <p class='skinInput'>
    @ <input type='hidden' name='sk' value='%d(iSkin)'>
    @ Initialize skin <b>draft%d(iSkin)</b> using
    skin_emit_skin_selector("initskin", "current", 0);
    @ <input type='submit' name='init3' value='Go'>
    @ </p>
    @ </form>
  }
  @
  @ <a name='step4'></a>
  @ <h1>Step 4: Make Edits</h1>
  @
  if( !isEditor ){
    @ <p>You are not authorized to make edits to the draft%d(iSkin) skin.
    @ Contact the administrator of this Fossil repository for help.</p>
  }else{
    @ <p>Edit the components of the draft%d(iSkin) skin:
    @ <ul>
    @ <li><a href='%R/setup_skinedit?w=0&sk=%d(iSkin)' target='_blank'>CSS</a>
    @ <li><a href='%R/setup_skinedit?w=2&sk=%d(iSkin)' target='_blank'>\
    @ Header</a>
    @ <li><a href='%R/setup_skinedit?w=1&sk=%d(iSkin)' target='_blank'>\
    @ Footer</a>
    @ <li><a href='%R/setup_skinedit?w=3&sk=%d(iSkin)' target='_blank'>\
    @ Details</a>
    @ <li><a href='%R/setup_skinedit?w=4&sk=%d(iSkin)' target='_blank'>\
    @ Javascript</a> (optional)
    @ </ul>
  }
  @
  @ <a name='step5'></a>
  @ <h1>Step 5: Verify The Draft Skin</h1>
  @
  @ <p>To test this draft skin, insert text "/draft%d(iSkin)/" just before the
  @ operation name in the URL.  Here are a few links to try:
  @ <ul>
  if( iDraftSkin && sqlite3_strglob("*/draft[1-9]", g.zBaseURL)==0 ){
    zBase = mprintf("%.*s/draft%d", (int)strlen(g.zBaseURL)-7,g.zBaseURL,iSkin);
  }else{
    zBase = mprintf("%s/draft%d", g.zBaseURL, iSkin);
  }
  for(i=0; i<count(azTestPages); i++){
    @ <li><a href='%s(zBase)/%s(azTestPages[i])' target='_blank'>\
    @ %s(zBase)/%s(azTestPages[i])</a>
  }
  fossil_free(zBase);
  @ </ul>
  @
  @ <p>You will probably need to press Reload on your browser before any
  @ CSS changes will take effect.</p>
  @
  @ <a hame='step6'></a>
  @ <h1>Step 6: Iterate</h1>
  @
  @ <p>Repeat <a href='#step4'>step 4</a> and
  @ <a href='#step5'>step 5</a> as many times as necessary to create
  @ a production-ready skin.
  @
  @ <a name='step7'></a>
  @ <h1>Step 7: Publish</h1>
  @
  if( !g.perm.Admin ){
    @ <p>Only administrators are allowed to publish draft skins.  Contact
    @ an administrator to get this "draft%d(iSkin)" skin published.</p>
  }else{
    @ <p>When the draft%d(iSkin) skin is ready for production use,
    @ make it the default skin by clicking the acknowledgements and
    @ pressing the button below:</p>
    @
    @ <form method='POST' action='%R/setup_skin#step7'>
    @ <p class='skinInput'>
    @ <input type='hidden' name='sk' value='%d(iSkin)'>
    @ <input type='checkbox' name='pub7ck1' value='yes'>\
    @ Skin draft%d(iSkin) has been tested and found ready for production.<br>
    @ <input type='checkbox' name='pub7ck2' value='yes'>\
    @ The current skin should be overwritten with draft%d(iSkin).<br>
    @ <input type='submit' name='pub7' value='Publish Draft%d(iSkin)'>
    @ </p></form>
    @
    @ <p>You will probably need to press Reload on your browser after
    @ publishing the new skin.</p>
  }
  @
  @ <a name='step8'></a>
  @ <h1>Step 8: Cleanup and Undo Actions</h1>
  @
  if( !g.perm.Admin ){
    @ <p>Administrators can optionally save or restore legacy skins, and/or
    @ undo a prior publish.
  }else{
    @ <p>Visit the <a href='%R/setup_skin_admin'>Skin Admin</a> page
    @ for cleanup and recovery actions.
  }
  builtin_request_js("skin.js");
  style_finish_page();
}

/*
** WEBPAGE: skins
**
** Show a list of all of the built-in skins, plus the responsitory skin,
** and provide the user with an opportunity to change to any of them.
*/
void skins_page(void){
  int i;
  char *zBase = fossil_strdup(g.zTop);
  size_t nBase = strlen(zBase);
  if( iDraftSkin && sqlite3_strglob("*/draft?", zBase)==0 ){
    nBase -= 7;
    zBase[nBase] = 0;
  }else if( pAltSkin ){
    char *zPattern = mprintf("*/skn_%s", pAltSkin->zLabel);
    if( sqlite3_strglob(zPattern, zBase)==0 ){
      nBase -= strlen(zPattern)-1;
      zBase[nBase] = 0;
    }
    fossil_free(zPattern);
  } 
  login_check_credentials();
  style_header("Skins");
  if(zAltSkinDir && zAltSkinDir[0]){
    @ <p class="warning">Warning: this fossil instance was started with
    @ a hard-coded skin value which trumps any option selected below.
    @ A skins selected below will be recorded in your prefere cookie
    @ but will not be used until/unless the site administrator
    @ configures the site to run without a forced hard-coded skin.
    @ </p>
  }
  @ <p>The following skins are available for this repository:</p>
  @ <ul>
  for(i=0; i<count(aBuiltinSkin); i++){
    if( pAltSkin==&aBuiltinSkin[i] ){
      @ <li> %h(aBuiltinSkin[i].zDesc) &larr; <i>Currently in use</i>
    }else{
      char *zUrl = href("%s/skins?skin=%T", zBase, aBuiltinSkin[i].zLabel);
      @ <li> %z(zUrl)%h(aBuiltinSkin[i].zDesc)</a>
    }
  }
  @ </ul>
  style_finish_page();
  fossil_free(zBase);
}