/* ** Copyright (c) 2009 D. Richard Hipp ** ** This program is free software; you can redistribute it and/or ** modify it under the terms of the Simplified BSD License (also ** known as the "2-Clause License" or "FreeBSD License".) ** ** This program is distributed in the hope that it will be useful, ** but without any warranty; without even the implied warranty of ** merchantability or fitness for a particular purpose. ** ** Author contact information: ** drh@hwaci.com ** http://www.hwaci.com/drh/ ** ******************************************************************************* ** ** Implementation of the Setup page for "skins". */ #include "config.h" #include #include "skins.h" /* ** An array of available built-in skins. ** ** To add new built-in skins: ** ** 1. Pick a name for the new skin. (Here we use "xyzzy"). ** ** 2. Install files skins/xyzzy/css.txt, skins/xyzzy/header.txt, ** and skins/xyzzy/footer.txt into the source tree. ** ** 3. Rerun "tclsh makemake.tcl" in the src/ folder in order to ** rebuild the makefiles to reference the new CSS, headers, and footers. ** ** 4. Make an entry in the following array for the new skin. */ static struct BuiltinSkin { const char *zDesc; /* Description of this skin */ const char *zLabel; /* The directory under skins/ holding this skin */ char *zSQL; /* Filled in at run-time with SQL to insert this skin */ } aBuiltinSkin[] = { { "Default", "default", 0 }, { "Ardoise", "ardoise", 0 }, { "Black & White", "black_and_white", 0 }, { "Blitz", "blitz", 0 }, { "Bootstrap", "bootstrap", 0 }, { "Dark Mode", "darkmode", 0 }, { "Eagle", "eagle", 0 }, { "Khaki", "khaki", 0 }, { "Original", "original", 0 }, { "Plain Gray", "plain_gray", 0 }, { "Xekri", "xekri", 0 }, }; /* ** A skin consists of five "files" named here: */ static const char *const azSkinFile[] = { "css", "header", "footer", "details", "js" }; /* ** Alternative skins can be specified in the CGI script or by options ** on the "http", "ui", and "server" commands. The alternative skin ** name must be one of the aBuiltinSkin[].zLabel names. If there is ** a match, that alternative is used. ** ** The following static variable holds the name of the alternative skin, ** or NULL if the skin should be as configured. */ static struct BuiltinSkin *pAltSkin = 0; static char *zAltSkinDir = 0; static int iDraftSkin = 0; /* ** Skin details are a set of key/value pairs that define display ** attributes of the skin that cannot be easily specified using CSS ** or that need to be known on the server-side. ** ** The following array holds the value for all known skin details. */ static struct SkinDetail { const char *zName; /* Name of the detail */ const char *zValue; /* Value of the detail */ } aSkinDetail[] = { { "pikchr-background", "" }, { "pikchr-fontscale", "" }, { "pikchr-foreground", "" }, { "pikchr-scale", "" }, { "timeline-arrowheads", "1" }, { "timeline-circle-nodes", "0" }, { "timeline-color-graph-lines", "0" }, { "white-foreground", "0" }, }; /* ** Invoke this routine to set the alternative skin. Return NULL if the ** alternative was successfully installed. Return a string listing all ** available skins if zName does not match an available skin. Memory ** for the returned string comes from fossil_malloc() and should be freed ** by the caller. ** ** If the alternative skin name contains one or more '/' characters, then ** it is assumed to be a directory on disk that holds override css.txt, ** footer.txt, and header.txt. This mode can be used for interactive ** development of new skins. ** ** The 2nd parameter is a ranking of how important this alternative ** skin declaration is, and lower values trump higher ones. If a call ** to this function passes a higher-valued rank than a previous call, ** the subsequent call becomes a no-op. Only calls with the same or ** lower rank (i.e. higher priority) will overwrite a previous ** setting. This approach is used because the CGI/server-time ** initialization happens in an order which is incompatible with our ** preferred ranking, making it otherwise more invasive to tell the ** internals "the --skin flag ranks higher than a URL parameter" (the ** former gets initialized before both URL parameters and the /draft ** path determination). ** ** The rankings were initially defined in ** https://fossil-scm.org/forum/forumpost/caf8c9a8bb ** and are: ** ** 0) A skin name matching the glob draft[1-9] trumps everything else. ** ** 1) The --skin flag or skin: CGI config setting. ** ** 2) The "skin" display setting cookie or URL argument, in that ** order. If the "skin" URL argument is provided and refers to a legal ** skin then that will update the display cookie. If the skin name is ** illegal it is silently ignored. ** ** 3) Skin properties from the CONFIG db table ** ** 4) Default skin. ** ** As a special case, a NULL or empty name resets zAltSkinDir and ** pAltSkin to 0 to indicate that the current config-side skin should ** be used (rank 3, above), then returns 0. */ char *skin_use_alternative(const char *zName, int rank){ static int currentRank = 5; int i; Blob err = BLOB_INITIALIZER; if(rank > currentRank) return 0; currentRank = rank; if( zName && 1==rank && strchr(zName, '/')!=0 ){ zAltSkinDir = fossil_strdup(zName); return 0; } if( zName && sqlite3_strglob("draft[1-9]", zName)==0 ){ skin_use_draft(zName[5] - '0'); return 0; } if(!zName || !*zName){ pAltSkin = 0; zAltSkinDir = 0; return 0; } for(i=0; izLabel, zWhat); zOut = builtin_text(z); fossil_free(z); }else{ zOut = db_get(zWhat, 0); if( zOut==0 ){ z = mprintf("skins/default/%s.txt", zWhat); zOut = builtin_text(z); fossil_free(z); } } return zOut; } /* ** Return the command-line option used to set the skin, or return NULL ** if the default skin is being used. */ const char *skin_in_use(void){ if( zAltSkinDir ) return zAltSkinDir; if( pAltSkin ) return pAltSkin->zLabel; return 0; } /* ** Return a pointer to a SkinDetail element. Return 0 if not found. */ static struct SkinDetail *skin_detail_find(const char *zName){ int lwr = 0; int upr = count(aSkinDetail); while( upr>=lwr ){ int mid = (upr+lwr)/2; int c = fossil_strcmp(aSkinDetail[mid].zName, zName); if( c==0 ) return &aSkinDetail[mid]; if( c<0 ){ lwr = mid+1; }else{ upr = mid-1; } } return 0; } /* Initialize the aSkinDetail array using the text in the details.txt ** file. */ static void skin_detail_initialize(void){ static int isInit = 0; char *zDetail; Blob detail, line, key, value; if( isInit ) return; isInit = 1; zDetail = (char*)skin_get("details"); if( zDetail==0 ) return; zDetail = fossil_strdup(zDetail); blob_init(&detail, zDetail, -1); while( blob_line(&detail, &line) ){ char *zKey; int nKey; struct SkinDetail *pDetail; if( !blob_token(&line, &key) ) continue; zKey = blob_buffer(&key); if( zKey[0]=='#' ) continue; nKey = blob_size(&key); if( nKey<2 ) continue; if( zKey[nKey-1]!=':' ) continue; zKey[nKey-1] = 0; pDetail = skin_detail_find(zKey); if( pDetail==0 ) continue; if( !blob_token(&line, &value) ) continue; pDetail->zValue = fossil_strdup(blob_str(&value)); } blob_reset(&detail); fossil_free(zDetail); } /* ** Return a skin detail setting */ const char *skin_detail(const char *zName){ struct SkinDetail *pDetail; skin_detail_initialize(); pDetail = skin_detail_find(zName); if( pDetail==0 ) fossil_fatal("no such skin detail: %s", zName); return pDetail->zValue; } int skin_detail_boolean(const char *zName){ return !is_false(skin_detail(zName)); } /* ** Hash function for computing a skin id. */ static unsigned int skin_hash(unsigned int h, const char *z){ if( z==0 ) return h; while( z[0] ){ h = (h<<11) ^ (h<<1) ^ (h>>3) ^ z[0]; z++; } return h; } /* ** Return an identifier that is (probably) different for every skin ** but that is (probably) the same if the skin is unchanged. This ** identifier can be attached to resource URLs to force reloading when ** the resources change but allow the resources to be read from cache ** as long as they are unchanged. ** ** The zResource argument is the name of a CONFIG setting that ** defines the resource. Examples: "css", "logo-image". */ unsigned int skin_id(const char *zResource){ unsigned int h = 0; if( zAltSkinDir ){ h = skin_hash(0, zAltSkinDir); }else if( pAltSkin ){ h = skin_hash(0, pAltSkin->zLabel); }else{ char *zMTime = db_get_mtime(zResource, 0, 0); h = skin_hash(0, zMTime); fossil_free(zMTime); } /* Change the ID every time Fossil is recompiled */ h = skin_hash(h, fossil_exe_id()); return h; } /* ** For a skin named zSkinName, compute the name of the CONFIG table ** entry where that skin is stored and return it. ** ** Return NULL if zSkinName is NULL or an empty string. ** ** If ifExists is true, and the named skin does not exist, return NULL. */ static char *skinVarName(const char *zSkinName, int ifExists){ char *z; if( zSkinName==0 || zSkinName[0]==0 ) return 0; z = mprintf("skin:%s", zSkinName); if( ifExists && !db_exists("SELECT 1 FROM config WHERE name=%Q", z) ){ free(z); z = 0; } return z; } /* ** Return true if there exists a skin name "zSkinName". */ static int skinExists(const char *zSkinName){ int i; if( zSkinName==0 ) return 0; for(i=0; iThere is already another skin @ named "%h(zNewName)". Choose a different name.

} @
@ @
Current name:%h(zOldName) @
New name: @ @
@ @ @ @
login_insert_csrf_secret(); @
style_finish_page(); return 1; } db_unprotect(PROTECT_CONFIG); db_multi_exec( "UPDATE config SET name='skin:%q' WHERE name='skin:%q';", zNewName, zOldName ); db_protect_pop(); return 0; } /* ** Respond to a Save button press. Return TRUE if a dialog was painted. ** Return FALSE to continue with the main Skins page. */ static int skinSave(const char *zCurrent){ const char *zNewName; int ex = 0; if( P("save")==0 ) return 0; zNewName = P("svname"); if( zNewName && zNewName[0]!=0 ){ } if( zNewName==0 || zNewName[0]==0 || (ex = skinExists(zNewName))!=0 ){ if( zNewName==0 ) zNewName = ""; style_set_current_feature("skins"); style_header("Save Current Skin"); if( ex ){ @

There is already another skin @ named "%h(zNewName)". Choose a different name.

} @
@ @
Name for this skin: @ @
@ @ @
login_insert_csrf_secret(); @
style_finish_page(); return 1; } db_unprotect(PROTECT_CONFIG); db_multi_exec( "INSERT OR IGNORE INTO config(name, value, mtime)" "VALUES('skin:%q',%Q,now())", zNewName, zCurrent ); db_protect_pop(); return 0; } /* ** WEBPAGE: setup_skin_admin ** ** Administrative actions on skins. For administrators only. */ void setup_skin_admin(void){ const char *z; char *zName; char *zErr = 0; const char *zCurrent = 0; /* Current skin */ int i; /* Loop counter */ Stmt q; int seenCurrent = 0; int once; login_check_credentials(); if( !g.perm.Admin ){ login_needed(0); return; } db_begin_transaction(); zCurrent = getSkin(0); for(i=0; i
@

Deletion of a custom skin is a permanent action that cannot @ be undone. Please confirm that this is what you want to do:

@ @ @ login_insert_csrf_secret(); @
style_finish_page(); db_end_transaction(1); return; } if( P("del2")!=0 && (zName = skinVarName(P("sn"), 1))!=0 ){ db_unprotect(PROTECT_CONFIG); db_multi_exec("DELETE FROM config WHERE name=%Q", zName); db_protect_pop(); } if( P("draftdel")!=0 ){ const char *zDraft = P("name"); if( sqlite3_strglob("draft[1-9]",zDraft)==0 ){ db_unprotect(PROTECT_CONFIG); db_multi_exec("DELETE FROM config WHERE name GLOB '%q-*'", zDraft); db_protect_pop(); } } if( skinRename() || skinSave(zCurrent) ){ db_end_transaction(0); return; } /* The user pressed one of the "Install" buttons. */ if( P("load") && (z = P("sn"))!=0 && z[0] ){ int seen = 0; /* Check to see if the current skin is already saved. If it is, there ** is no need to create a backup */ zCurrent = getSkin(0); for(i=0; i%h(zErr)

} @ @ for(i=0; i } db_prepare(&q, "SELECT substr(name, 6), value FROM config" " WHERE name GLOB 'skin:*'" " ORDER BY name" ); once = 1; while( db_step(&q)==SQLITE_ROW ){ const char *zN = db_column_text(&q, 0); const char *zV = db_column_text(&q, 1); i++; if( once ){ once = 0; @ } @ } db_finalize(&q); if( !seenCurrent ){ i++; @ @ } @ } db_finalize(&q); @

Built-in Skins:

%d(i+1).%h(z)   if( fossil_strcmp(aBuiltinSkin[i].zSQL, zCurrent)==0 ){ @ (Currently In Use) seenCurrent = 1; }else{ @
@ @ if( pAltSkin==&aBuiltinSkin[i] ){ @ (Current override) } @
} @

Skins saved as "skin:*' entries \ @ in the CONFIG table:

%d(i).%h(zN)   @
if( fossil_strcmp(zV, zCurrent)==0 ){ @ (Currently In Use) seenCurrent = 1; }else{ @ @ } @ @ @

Current skin in css/header/footer/details entries \ @ in the CONFIG table:

%d(i).Current   @
@ @
} db_prepare(&q, "SELECT DISTINCT substr(name, 1, 6) FROM config" " WHERE name GLOB 'draft[1-9]-*'" " ORDER BY name" ); once = 1; while( db_step(&q)==SQLITE_ROW ){ const char *zN = db_column_text(&q, 0); i++; if( once ){ once = 0; @

Draft skins stored as "draft[1-9]-*' entries \ @ in the CONFIG table:

%d(i).%h(zN)   @
@ @ @
style_finish_page(); db_end_transaction(0); } /* ** Generate HTML for a */ const char *zDefault, /* The default value, if not NULL */ const char *zExcept /* Omit this skin if not NULL */ ){ int i; @ } /* ** Return the text of one of the skin files. */ static const char *skin_file_content(const char *zLabel, const char *zFile){ const char *zResult; if( fossil_strcmp(zLabel, "current")==0 ){ zResult = skin_get(zFile); }else if( sqlite3_strglob("draft[1-9]", zLabel)==0 ){ zResult = db_get_mprintf("", "%s-%s", zLabel, zFile); }else{ int i; for(i=0; i<2; i++){ char *zKey = mprintf("skins/%s/%s.txt", zLabel, zFile); zResult = builtin_text(zKey); fossil_free(zKey); if( zResult!=0 ) break; zLabel = "default"; } } return zResult; } extern const struct strctCssDefaults { /* From the generated default_css.h, which we cannot #include here ** without causing an ODR violation. */ const char *elementClass; /* Name of element needed */ const char *value; /* CSS text */ } cssDefaultList[]; /* ** WEBPAGE: setup_skinedit ** ** Edit aspects of a skin determined by the w= query parameter. ** Requires Admin or Setup privileges. ** ** w=NUM -- 0=CSS, 1=footer, 2=header, 3=details, 4=js ** sk=NUM -- the draft skin number */ void setup_skinedit(void){ static const struct sSkinAddr { const char *zFile; const char *zTitle; const char *zSubmenu; } aSkinAttr[] = { /* 0 */ { "css", "CSS", "CSS", }, /* 1 */ { "footer", "Page Footer", "Footer", }, /* 2 */ { "header", "Page Header", "Header", }, /* 3 */ { "details", "Display Details", "Details", }, /* 4 */ { "js", "JavaScript", "Script", }, }; const char *zBasis; /* The baseline file */ const char *zOrig; /* Original content prior to editing */ const char *zContent; /* Content after editing */ const char *zDflt; /* Default content */ char *zDraft; /* Which draft: "draft%d" */ char *zTitle; /* Title of this page */ const char *zFile; /* One of "css", "footer", "header", "details" */ int iSkin; /* draft number. 1..9 */ int ii; /* Index in aSkinAttr[] of this file */ int j; /* Loop counter */ int isRevert = 0; /* True if Revert-to-Baseline was pressed */ login_check_credentials(); /* Figure out which skin we are editing */ iSkin = atoi(PD("sk","1")); if( iSkin<1 || iSkin>9 ) iSkin = 1; /* Check that the user is authorized to edit this skin. */ if( !g.perm.Admin ){ char *zAllowedEditors = ""; Glob *pAllowedEditors; int isMatch = 0; if( login_is_individual() ){ zAllowedEditors = db_get_mprintf("", "draft%d-users", iSkin); } if( zAllowedEditors[0] ){ pAllowedEditors = glob_create(zAllowedEditors); isMatch = glob_match(pAllowedEditors, g.zLogin); glob_free(pAllowedEditors); } if( isMatch==0 ){ login_needed(0); return; } } /* figure out which file is to be edited */ ii = atoi(PD("w","0")); if( ii<0 || ii>count(aSkinAttr) ) ii = 0; zFile = aSkinAttr[ii].zFile; zDraft = mprintf("draft%d", iSkin); zTitle = mprintf("%s for Draft%d", aSkinAttr[ii].zTitle, iSkin); zBasis = PD("basis","current"); zDflt = skin_file_content(zBasis, zFile); zOrig = db_get_mprintf(zDflt, "draft%d-%s",iSkin,zFile); zContent = PD(zFile,zOrig); if( P("revert")!=0 && cgi_csrf_safe(0) ){ zContent = zDflt; isRevert = 1; } db_begin_transaction(); style_set_current_feature("skins"); style_header("%s", zTitle); for(j=0; j
login_insert_csrf_secret(); @ @ @

Edit %s(zTitle):

if( P("submit") && cgi_csrf_safe(0) && strcmp(zOrig,zContent)!=0 ){ db_set_mprintf(zContent, 0, "draft%d-%s",iSkin,zFile); } @ @
@ if( isRevert ){ @ ← Press to complete reversion to "%s(zBasis)" }else if( fossil_strcmp(zContent,zDflt)!=0 ){ @ } @
@ Baseline: \ skin_emit_skin_selector("basis", zBasis, zDraft); @ @ if( P("diff")!=0 || P("sbsdiff")!=0 ){ Blob from, to, out; DiffConfig DCfg; construct_diff_flags(1, &DCfg); DCfg.diffFlags |= DIFF_STRIP_EOLCR; if( P("sbsdiff")!=0 ) DCfg.diffFlags |= DIFF_SIDEBYSIDE; blob_init(&to, zContent, -1); blob_init(&from, skin_file_content(zBasis, zFile), -1); blob_zero(&out); DCfg.diffFlags |= DIFF_HTML | DIFF_NOTTOOBIG; if( DCfg.diffFlags & DIFF_SIDEBYSIDE ){ text_diff(&from, &to, &out, &DCfg); @ %s(blob_str(&out)) }else{ DCfg.diffFlags |= DIFF_LINENO; text_diff(&from, &to, &out, &DCfg); @
      @ %s(blob_str(&out))
      @ 
} blob_reset(&from); blob_reset(&to); blob_reset(&out); } @
style_finish_page(); db_end_transaction(0); } /* ** Try to initialize draft skin iSkin to the built-in or preexisting ** skin named by zTemplate. */ static void skin_initialize_draft(int iSkin, const char *zTemplate){ int i; if( zTemplate==0 ) return; for(i=0; i9 ) iSkin = 1; /* Figure out if the current user is allowed to make administrative ** changes and/or edits */ login_check_credentials(); if( !login_is_individual() ){ login_needed(0); return; } zAllowedEditors = db_get_mprintf("", "draft%d-users", iSkin); if( g.perm.Admin ){ isSetup = isEditor = 1; }else{ Glob *pAllowedEditors; isSetup = isEditor = 0; if( zAllowedEditors[0] ){ pAllowedEditors = glob_create(zAllowedEditors); isEditor = glob_match(pAllowedEditors, g.zLogin); glob_free(pAllowedEditors); } } /* Initialize the skin, if requested and authorized. */ if( P("init3")!=0 && isEditor ){ skin_initialize_draft(iSkin, P("initskin")); } if( P("submit2")!=0 && isSetup ){ db_set_mprintf(PD("editors",""), 0, "draft%d-users", iSkin); zAllowedEditors = db_get_mprintf("", "draft%d-users", iSkin); } /* Publish the draft skin */ if( P("pub7")!=0 && PB("pub7ck1") && PB("pub7ck2") ){ skin_publish(iSkin); } style_set_current_feature("skins"); style_header("Customize Skin"); @

Customize the look of this Fossil repository by making changes @ to the CSS, Header, Footer, and Detail Settings in one of nine "draft" @ configurations. Then, after verifying that all is working correctly, @ publish the draft to become the new main Skin. Users can select a skin @ of their choice from the built-in ones or the locally-edited one via @ the /skins page.

@ @ @

Step 1: Identify Which Draft To Use

@ @

The main skin of Fossil cannot be edited directly. Instead, @ edits are made to one of nine draft skins. A draft skin can then @ be published to become the default skin. @ Nine separate drafts are available to facilitate A/B testing.

@ @
@

Draft skin to edit: @ @

@ @ @

Step 2: Authenticate

@ if( isSetup ){ @

As an administrator, you can make any edits you like to this or @ any other skin. You can also authorize other users to edit this @ skin. Any user whose login name matches the comma-separated list @ of GLOB expressions below is given special permission to edit @ the draft%d(iSkin) skin: @ @ @

@ @ Authorized editors for skin draft%d(iSkin): @ @ @

@
}else if( isEditor ){ @

You are authorized to make changes to the draft%d(iSkin) skin. @ Continue to the next step.

}else{ @

You are not authorized to make changes to the draft%d(iSkin) @ skin. Contact the administrator of this Fossil repository for @ further information.

} @ @ @

Step 3: Initialize The Draft

@ if( !isEditor ){ @

You are not allowed to initialize draft%d(iSkin). Contact @ the administrator for this repository for more information. }else{ @

Initialize the draft%d(iSkin) skin to one of the built-in skins @ or a preexisting skin, to use as a baseline.

@ @
@

@ @ Initialize skin draft%d(iSkin) using skin_emit_skin_selector("initskin", "current", 0); @ @

@
} @ @ @

Step 4: Make Edits

@ if( !isEditor ){ @

You are not authorized to make edits to the draft%d(iSkin) skin. @ Contact the administrator of this Fossil repository for help.

}else{ @

Edit the components of the draft%d(iSkin) skin: @

} @ @ @

Step 5: Verify The Draft Skin

@ @

To test this draft skin, insert text "/draft%d(iSkin)/" just before the @ operation name in the URL. Here are a few links to try: @

    if( iDraftSkin && sqlite3_strglob("*/draft[1-9]", g.zBaseURL)==0 ){ zBase = mprintf("%.*s/draft%d", (int)strlen(g.zBaseURL)-7,g.zBaseURL,iSkin); }else{ zBase = mprintf("%s/draft%d", g.zBaseURL, iSkin); } for(i=0; i\ @ %s(zBase)/%s(azTestPages[i]) } fossil_free(zBase); @
@ @

You will probably need to press Reload on your browser before any @ CSS changes will take effect.

@ @ @

Step 6: Iterate

@ @

Repeat step 4 and @ step 5 as many times as necessary to create @ a production-ready skin. @ @ @

Step 7: Publish

@ if( !g.perm.Admin ){ @

Only administrators are allowed to publish draft skins. Contact @ an administrator to get this "draft%d(iSkin)" skin published.

}else{ @

When the draft%d(iSkin) skin is ready for production use, @ make it the default skin by clicking the acknowledgements and @ pressing the button below:

@ @
@

@ @ \ @ Skin draft%d(iSkin) has been tested and found ready for production.
@ \ @ The current skin should be overwritten with draft%d(iSkin).
@ @

@ @

You will probably need to press Reload on your browser after @ publishing the new skin.

} @ @ @

Step 8: Cleanup and Undo Actions

@ if( !g.perm.Admin ){ @

Administrators can optionally save or restore legacy skins, and/or @ undo a prior publish. }else{ @

Visit the Skin Admin page @ for cleanup and recovery actions. } builtin_request_js("skin.js"); style_finish_page(); } /* ** WEBPAGE: skins ** ** Show a list of all of the built-in skins, plus the responsitory skin, ** and provide the user with an opportunity to change to any of them. */ void skins_page(void){ int i; char *zBase = fossil_strdup(g.zTop); size_t nBase = strlen(zBase); if( iDraftSkin && sqlite3_strglob("*/draft?", zBase)==0 ){ nBase -= 7; zBase[nBase] = 0; }else if( pAltSkin ){ char *zPattern = mprintf("*/skn_%s", pAltSkin->zLabel); if( sqlite3_strglob(zPattern, zBase)==0 ){ nBase -= strlen(zPattern)-1; zBase[nBase] = 0; } fossil_free(zPattern); } login_check_credentials(); style_header("Skins"); if(zAltSkinDir && zAltSkinDir[0]){ @

Warning: this fossil instance was started with @ a hard-coded skin value which trumps any option selected below. @ A skins selected below will be recorded in your prefere cookie @ but will not be used until/unless the site administrator @ configures the site to run without a forced hard-coded skin. @

} @

The following skins are available for this repository:

@
    if( pAltSkin==0 && zAltSkinDir==0 && iDraftSkin==0 ){ @
  • Standard skin for this repository ← Currently in use }else{ @
  • %z(href("%R/skins?skin="))Standard skin for this repository } for(i=0; i %h(aBuiltinSkin[i].zDesc) ← Currently in use }else{ char *zUrl = href("%R/skins?skin=%T", aBuiltinSkin[i].zLabel); @
  • %z(zUrl)%h(aBuiltinSkin[i].zDesc) } } @
style_finish_page(); fossil_free(zBase); }