# Microsoft Developer Studio Project File - Name="f_event_VC6" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **

# TARGTYPE "Win32 (x86) Console Application" 0x0103

CFG=f_event_VC6 - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE 
!MESSAGE NMAKE /f "f_event_VC6.mak".
!MESSAGE 
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE 
!MESSAGE NMAKE /f "f_event_VC6.mak" CFG="f_event_VC6 - Win32 Debug"
!MESSAGE 
!MESSAGE Possible choices for configuration are:
!MESSAGE 
!MESSAGE "f_event_VC6 - Win32 Release" (based on "Win32 (x86) Console Application")
!MESSAGE "f_event_VC6 - Win32 Debug" (based on "Win32 (x86) Console Application")
!MESSAGE 

# Begin Project
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CPP=cl.exe
RSC=rc.exe

!IF  "$(CFG)" == "f_event_VC6 - Win32 Release"

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# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /MD /W3 /GX /O2 /I "..\..\include" /I "..\..\..\3rdparty\x86\Release\include" /I "..\..\..\3rdparty\x86\include" /I "..\..\..\3rdparty\include" /D "NDEBUG" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /D "ZLIB_WINAPI" /YX /FD /c
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BSC32=bscmake.exe
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LINK32=link.exe
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib zlibstat.lib libfossil.lib /nologo /subsystem:console /machine:I386 /nodefaultlib:"libcmtd.lib" /nodefaultlib:"libcmt.lib" /out:"Win32\Release/f-event.exe" /libpath:"..\..\Win32\Release" /libpath:"..\..\..\3rdparty\x86\Release\lib" /libpath:"..\..\..\3rdparty\x86\lib" /libpath:"..\..\..\3rdparty\lib"

!ELSEIF  "$(CFG)" == "f_event_VC6 - Win32 Debug"

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# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Win32\Debug"
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# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c
# ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "..\..\include" /I "..\..\..\3rdparty\x86\Debug\include" /I "..\..\..\3rdparty\x86\include" /I "..\..\..\3rdparty\include" /D "_DEBUG" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /D "ZLIB_WINAPI" /YX /FD /GZ /c
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib zlibstat.lib libfossil.lib /nologo /subsystem:console /incremental:no /debug /machine:I386 /nodefaultlib:"libcmtd.lib" /nodefaultlib:"libcmt.lib" /out:"Win32\Debug/f-event.exe" /libpath:"..\..\Win32\Debug" /libpath:"..\..\..\3rdparty\x86\Debug\lib" /libpath:"..\..\..\3rdparty\x86\lib" /libpath:"..\..\..\3rdparty\lib"

!ENDIF 

# Begin Target

# Name "f_event_VC6 - Win32 Release"
# Name "f_event_VC6 - Win32 Debug"
# Begin Group "Source Files"

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# Begin Source File

SOURCE="..\f-event.c"
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# Begin Group "Header Files"

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# Begin Group "Resource Files"

# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
# End Group
# End Target
# End Project
