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| /*
** Copyright (c) 2009 D. Richard Hipp
**
** This program is free software; you can redistribute it and/or
** modify it under the terms of the Simplified BSD License (also
** known as the "2-Clause License" or "FreeBSD License".)
** This program is distributed in the hope that it will be useful,
** but without any warranty; without even the implied warranty of
** merchantability or fitness for a particular purpose.
**
** Author contact information:
** drh@hwaci.com
** http://www.hwaci.com/drh/
**
*******************************************************************************
**
** Implementation of the Setup page for "skins".
*/
#include "config.h"
#include <assert.h>
#include "skins.h"
/*
** An array of available built-in skins.
**
** To add new built-in skins:
**
** 1. Pick a name for the new skin. (Here we use "xyzzy").
**
** 2. Install files skins/xyzzy/css.txt, skins/xyzzy/header.txt,
** and skins/xyzzy/footer.txt into the source tree.
**
** 3. Rerun "tclsh makemake.tcl" in the src/ folder in order to
** rebuild the makefiles to reference the new CSS, headers, and footers.
**
** 4. Make an entry in the following array for the new skin.
*/
static struct BuiltinSkin {
const char *zDesc; /* Description of this skin */
const char *zLabel; /* The directory under skins/ holding this skin */
char *zSQL; /* Filled in at run-time with SQL to insert this skin */
} aBuiltinSkin[] = {
{ "Default", "default", 0 },
{ "Blitz", "blitz", 0 },
{ "Blitz, No Logo", "blitz_no_logo", 0 },
{ "Xekri", "xekri", 0 },
{ "Original", "original", 0 },
{ "Enhanced Original", "enhanced1", 0 },
{ "Shadow boxes & Rounded Corners", "rounded1", 0 },
{ "Eagle", "eagle", 0 },
{ "Black & White, Menu on Left", "black_and_white", 0 },
{ "Plain Gray, No Logo", "plain_gray", 0 },
{ "Khaki, No Logo", "khaki", 0 },
};
/*
** Alternative skins can be specified in the CGI script or by options
** on the "http", "ui", and "server" commands. The alternative skin
** name must be one of the aBuiltinSkin[].zLabel names. If there is
** a match, that alternative is used.
**
** The following static variable holds the name of the alternative skin,
** or NULL if the skin should be as configured.
*/
static struct BuiltinSkin *pAltSkin = 0;
static char *zAltSkinDir = 0;
/*
** Skin details are a set of key/value pairs that define display
** attributes of the skin that cannot be easily specified using CSS
** or that need to be known on the server-side.
**
** The following array holds the value for all known skin details.
*/
static struct SkinDetail {
const char *zName; /* Name of the detail */
const char *zValue; /* Value of the detail */
} aSkinDetail[] = {
{ "timeline-arrowheads", "1" },
{ "timeline-circle-nodes", "0" },
{ "timeline-color-graph-lines", "0" },
{ "white-foreground", "0" },
};
/*
** Invoke this routine to set the alternative skin. Return NULL if the
** alternative was successfully installed. Return a string listing all
** available skins if zName does not match an available skin. Memory
** for the returned string comes from fossil_malloc() and should be freed
** by the caller.
**
** If the alternative skin name contains one or more '/' characters, then
** it is assumed to be a directory on disk that holds override css.txt,
** footer.txt, and header.txt. This mode can be used for interactive
** development of new skins.
*/
char *skin_use_alternative(const char *zName){
int i;
Blob err = BLOB_INITIALIZER;
if( strchr(zName, '/')!=0 ){
zAltSkinDir = fossil_strdup(zName);
return 0;
}
for(i=0; i<count(aBuiltinSkin); i++){
if( fossil_strcmp(aBuiltinSkin[i].zLabel, zName)==0 ){
pAltSkin = &aBuiltinSkin[i];
return 0;
}
}
blob_appendf(&err, "available skins: %s", aBuiltinSkin[0].zLabel);
for(i=1; i<count(aBuiltinSkin); i++){
blob_append(&err, " ", 1);
blob_append(&err, aBuiltinSkin[i].zLabel, -1);
}
return blob_str(&err);
}
/*
** Look for the --skin command-line option and process it. Or
** call fossil_fatal() if an unknown skin is specified.
*/
void skin_override(void){
const char *zSkin = find_option("skin",0,1);
if( zSkin ){
char *zErr = skin_use_alternative(zSkin);
if( zErr ) fossil_fatal("%s", zErr);
}
}
/*
** The following routines return the various components of the skin
** that should be used for the current run.
*/
const char *skin_get(const char *zWhat){
const char *zOut;
char *z;
if( zAltSkinDir ){
char *z = mprintf("%s/%s.txt", zAltSkinDir, zWhat);
if( file_isfile(z) ){
Blob x;
blob_read_from_file(&x, z);
fossil_free(z);
return blob_str(&x);
}
fossil_free(z);
}
if( pAltSkin ){
z = mprintf("skins/%s/%s.txt", pAltSkin->zLabel, zWhat);
zOut = builtin_text(z);
fossil_free(z);
}else{
zOut = db_get(zWhat, 0);
if( zOut==0 ){
z = mprintf("skins/default/%s.txt", zWhat);
zOut = builtin_text(z);
fossil_free(z);
}
}
return zOut;
}
/*
** Return a pointer to a SkinDetail element. Return 0 if not found.
*/
static struct SkinDetail *skin_detail_find(const char *zName){
int lwr = 0;
int upr = count(aSkinDetail);
while( upr>=lwr ){
int mid = (upr+lwr)/2;
int c = fossil_strcmp(aSkinDetail[mid].zName, zName);
if( c==0 ) return &aSkinDetail[mid];
if( c<0 ){
lwr = mid+1;
}else{
upr = mid-1;
}
}
return 0;
}
/* Initialize the aSkinDetail array using the text in the details.txt
** file.
*/
static void skin_detail_initialize(void){
static int isInit = 0;
char *zDetail;
Blob detail, line, key, value;
if( isInit ) return;
isInit = 1;
zDetail = (char*)skin_get("details");
if( zDetail==0 ) return;
zDetail = fossil_strdup(zDetail);
blob_init(&detail, zDetail, -1);
while( blob_line(&detail, &line) ){
char *zKey;
int nKey;
struct SkinDetail *pDetail;
if( !blob_token(&line, &key) ) continue;
zKey = blob_buffer(&key);
if( zKey[0]=='#' ) continue;
nKey = blob_size(&key);
if( nKey<2 ) continue;
if( zKey[nKey-1]!=':' ) continue;
zKey[nKey-1] = 0;
pDetail = skin_detail_find(zKey);
if( pDetail==0 ) continue;
if( !blob_token(&line, &value) ) continue;
pDetail->zValue = fossil_strdup(blob_str(&value));
}
blob_reset(&detail);
fossil_free(zDetail);
}
/*
** Return a skin detail setting
*/
const char *skin_detail(const char *zName){
struct SkinDetail *pDetail;
skin_detail_initialize();
pDetail = skin_detail_find(zName);
if( pDetail==0 ) fossil_fatal("no such skin detail: %s", zName);
return pDetail->zValue;
}
int skin_detail_boolean(const char *zName){
return !is_false(skin_detail(zName));
}
/*
** Hash function for computing a skin id.
*/
static unsigned int skin_hash(unsigned int h, const char *z){
if( z==0 ) return h;
while( z[0] ){
h = (h<<11) ^ (h<<1) ^ (h>>3) ^ z[0];
z++;
}
return h;
}
/*
** Return an identifier that is (probably) different for every skin
** but that is (probably) the same if the skin is unchanged. This
** identifier can be attached to resource URLs to force reloading when
** the resources change but allow the resources to be read from cache
** as long as they are unchanged.
*/
unsigned int skin_id(const char *zResource){
unsigned int h = 0;
if( zAltSkinDir ){
h = skin_hash(0, zAltSkinDir);
}else if( pAltSkin ){
h = skin_hash(0, pAltSkin->zLabel);
}else{
char *zMTime = db_get_mtime(zResource, 0, 0);
h = skin_hash(0, zMTime);
fossil_free(zMTime);
}
h = skin_hash(h, MANIFEST_UUID);
return h;
}
/*
** For a skin named zSkinName, compute the name of the CONFIG table
** entry where that skin is stored and return it.
**
** Return NULL if zSkinName is NULL or an empty string.
**
** If ifExists is true, and the named skin does not exist, return NULL.
*/
static char *skinVarName(const char *zSkinName, int ifExists){
char *z;
if( zSkinName==0 || zSkinName[0]==0 ) return 0;
z = mprintf("skin:%s", zSkinName);
if( ifExists && !db_exists("SELECT 1 FROM config WHERE name=%Q", z) ){
free(z);
z = 0;
}
return z;
}
/*
** Return true if there exists a skin name "zSkinName".
*/
static int skinExists(const char *zSkinName){
int i;
if( zSkinName==0 ) return 0;
for(i=0; i<count(aBuiltinSkin); i++){
if( fossil_strcmp(zSkinName, aBuiltinSkin[i].zDesc)==0 ) return 1;
}
return db_exists("SELECT 1 FROM config WHERE name='skin:%q'", zSkinName);
}
/*
** Construct and return an string of SQL statements that represents
** a "skin" setting. If zName==0 then return the skin currently
** installed. Otherwise, return one of the built-in skins designated
** by zName.
**
** Memory to hold the returned string is obtained from malloc.
*/
static char *getSkin(const char *zName){
const char *z;
char *zLabel;
static const char *azType[] = { "css", "header", "footer", "details" };
int i;
Blob val;
blob_zero(&val);
for(i=0; i<count(azType); i++){
if( zName ){
zLabel = mprintf("skins/%s/%s.txt", zName, azType[i]);
z = builtin_text(zLabel);
fossil_free(zLabel);
}else{
z = db_get(azType[i], 0);
if( z==0 ){
zLabel = mprintf("skins/default/%s.txt", azType[i]);
z = builtin_text(zLabel);
fossil_free(zLabel);
}
}
blob_appendf(&val,
"REPLACE INTO config(name,value,mtime) VALUES(%Q,%Q,now());\n",
azType[i], z
);
}
return blob_str(&val);
}
/*
** Respond to a Rename button press. Return TRUE if a dialog was painted.
** Return FALSE to continue with the main Skins page.
*/
static int skinRename(void){
const char *zOldName;
const char *zNewName;
int ex = 0;
if( P("rename")==0 ) return 0;
zOldName = P("sn");
zNewName = P("newname");
if( zOldName==0 ) return 0;
if( zNewName==0 || zNewName[0]==0 || (ex = skinExists(zNewName))!=0 ){
if( zNewName==0 ) zNewName = zOldName;
style_header("Rename A Skin");
if( ex ){
@ <p><span class="generalError">There is already another skin
@ named "%h(zNewName)". Choose a different name.</span></p>
}
@ <form action="%s(g.zTop)/setup_skin" method="post"><div>
@ <table border="0"><tr>
@ <tr><td align="right">Current name:<td align="left"><b>%h(zOldName)</b>
@ <tr><td align="right">New name:<td align="left">
@ <input type="text" size="35" name="newname" value="%h(zNewName)">
@ <tr><td><td>
@ <input type="hidden" name="sn" value="%h(zOldName)">
@ <input type="submit" name="rename" value="Rename">
@ <input type="submit" name="canren" value="Cancel">
@ </table>
login_insert_csrf_secret();
@ </div></form>
style_footer();
return 1;
}
db_multi_exec(
"UPDATE config SET name='skin:%q' WHERE name='skin:%q';",
zNewName, zOldName
);
return 0;
}
/*
** Respond to a Save button press. Return TRUE if a dialog was painted.
** Return FALSE to continue with the main Skins page.
*/
static int skinSave(const char *zCurrent){
const char *zNewName;
int ex = 0;
if( P("save")==0 ) return 0;
zNewName = P("svname");
if( zNewName && zNewName[0]!=0 ){
}
if( zNewName==0 || zNewName[0]==0 || (ex = skinExists(zNewName))!=0 ){
if( zNewName==0 ) zNewName = "";
style_header("Save Current Skin");
if( ex ){
@ <p><span class="generalError">There is already another skin
@ named "%h(zNewName)". Choose a different name.</span></p>
}
@ <form action="%s(g.zTop)/setup_skin" method="post"><div>
@ <table border="0"><tr>
@ <tr><td align="right">Name for this skin:<td align="left">
@ <input type="text" size="35" name="svname" value="%h(zNewName)">
@ <tr><td><td>
@ <input type="submit" name="save" value="Save">
@ <input type="submit" name="cansave" value="Cancel">
@ </table>
login_insert_csrf_secret();
@ </div></form>
style_footer();
return 1;
}
db_multi_exec(
"INSERT OR IGNORE INTO config(name, value, mtime)"
"VALUES('skin:%q',%Q,now())",
zNewName, zCurrent
);
return 0;
}
/*
** WEBPAGE: setup_skin
**
** Show a list of available skins with buttons for selecting which
** skin to use. Requires Admin privilege.
*/
void setup_skin(void){
const char *z;
char *zName;
char *zErr = 0;
const char *zCurrent = 0; /* Current skin */
int i; /* Loop counter */
Stmt q;
int seenCurrent = 0;
login_check_credentials();
if( !g.perm.Setup ){
login_needed(0);
return;
}
db_begin_transaction();
zCurrent = getSkin(0);
for(i=0; i<count(aBuiltinSkin); i++){
aBuiltinSkin[i].zSQL = getSkin(aBuiltinSkin[i].zLabel);
}
/* Process requests to delete a user-defined skin */
if( P("del1") && (zName = skinVarName(P("sn"), 1))!=0 ){
style_header("Confirm Custom Skin Delete");
@ <form action="%s(g.zTop)/setup_skin" method="post"><div>
@ <p>Deletion of a custom skin is a permanent action that cannot
@ be undone. Please confirm that this is what you want to do:</p>
@ <input type="hidden" name="sn" value="%h(P("sn"))" />
@ <input type="submit" name="del2" value="Confirm - Delete The Skin" />
@ <input type="submit" name="cancel" value="Cancel - Do Not Delete" />
login_insert_csrf_secret();
@ </div></form>
style_footer();
return;
}
if( P("del2")!=0 && (zName = skinVarName(P("sn"), 1))!=0 ){
db_multi_exec("DELETE FROM config WHERE name=%Q", zName);
}
if( skinRename() ) return;
if( skinSave(zCurrent) ) return;
/* The user pressed one of the "Install" buttons. */
if( P("load") && (z = P("sn"))!=0 && z[0] ){
int seen = 0;
/* Check to see if the current skin is already saved. If it is, there
** is no need to create a backup */
zCurrent = getSkin(0);
for(i=0; i<count(aBuiltinSkin); i++){
if( fossil_strcmp(aBuiltinSkin[i].zSQL, zCurrent)==0 ){
seen = 1;
break;
}
}
if( !seen ){
seen = db_exists("SELECT 1 FROM config WHERE name GLOB 'skin:*'"
" AND value=%Q", zCurrent);
if( !seen ){
db_multi_exec(
"INSERT INTO config(name,value,mtime) VALUES("
" strftime('skin:Backup On %%Y-%%m-%%d %%H:%%M:%%S'),"
" %Q,now())", zCurrent
);
}
}
seen = 0;
for(i=0; i<count(aBuiltinSkin); i++){
if( fossil_strcmp(aBuiltinSkin[i].zDesc, z)==0 ){
seen = 1;
zCurrent = aBuiltinSkin[i].zSQL;
db_multi_exec("%s", zCurrent/*safe-for-%s*/);
break;
}
}
if( !seen ){
zName = skinVarName(z,0);
zCurrent = db_get(zName, 0);
db_multi_exec("%s", zCurrent/*safe-for-%s*/);
}
}
style_header("Skins");
if( zErr ){
@ <p style="color:red">%h(zErr)</p>
}
@ <p>A "skin" is a combination of
@ <a href="setup_skinedit?w=0">CSS</a>,
@ <a href="setup_skinedit?w=2">Header</a>,
@ <a href="setup_skinedit?w=1">Footer</a>, and
@ <a href="setup_skinedit?w=3">Details</a>
@ that determines the look and feel
@ of the web interface.</p>
@
if( pAltSkin ){
@ <p class="generalError">
@ This page is generated using an skin override named
@ "%h(pAltSkin->zLabel)". You can change the skin configuration
@ below, but the changes will not take effect until the Fossil server
@ is restarted without the override.</p>
@
}
@ <h2>Available Skins:</h2>
@ <table border="0">
for(i=0; i<count(aBuiltinSkin); i++){
z = aBuiltinSkin[i].zDesc;
@ <tr><td>%d(i+1).<td>%h(z)<td> <td>
if( fossil_strcmp(aBuiltinSkin[i].zSQL, zCurrent)==0 ){
@ (Currently In Use)
seenCurrent = 1;
}else{
@ <form action="%s(g.zTop)/setup_skin" method="post">
@ <input type="hidden" name="sn" value="%h(z)" />
@ <input type="submit" name="load" value="Install" />
if( pAltSkin==&aBuiltinSkin[i] ){
@ (Current override)
}
@ </form>
}
@ </tr>
}
db_prepare(&q,
"SELECT substr(name, 6), value FROM config"
" WHERE name GLOB 'skin:*'"
" ORDER BY name"
);
while( db_step(&q)==SQLITE_ROW ){
const char *zN = db_column_text(&q, 0);
const char *zV = db_column_text(&q, 1);
i++;
@ <tr><td>%d(i).<td>%h(zN)<td> <td>
@ <form action="%s(g.zTop)/setup_skin" method="post">
if( fossil_strcmp(zV, zCurrent)==0 ){
@ (Currently In Use)
seenCurrent = 1;
}else{
@ <input type="submit" name="load" value="Install">
@ <input type="submit" name="del1" value="Delete">
}
@ <input type="submit" name="rename" value="Rename">
@ <input type="hidden" name="sn" value="%h(zN)">
@ </form></tr>
}
db_finalize(&q);
if( !seenCurrent ){
i++;
@ <tr><td>%d(i).<td><i>Current Configuration</i><td> <td>
@ <form action="%s(g.zTop)/setup_skin" method="post">
@ <input type="submit" name="save" value="Save">
@ </form>
}
@ </table>
style_footer();
db_end_transaction(0);
}
/*
** WEBPAGE: setup_skinedit
**
** Edit aspects of a skin determined by the w= query parameter.
** Requires Admin privileges.
**
** w=N -- 0=CSS, 1=footer, 2=header, 3=details
*/
void setup_skinedit(void){
static const struct sSkinAddr {
const char *zFile;
const char *zTitle;
const char *zSubmenu;
} aSkinAttr[] = {
/* 0 */ { "css", "CSS", "CSS", },
/* 1 */ { "footer", "Page Footer", "Footer", },
/* 2 */ { "header", "Page Header", "Header", },
/* 3 */ { "details", "Display Details", "Details", },
};
const char *zBasis;
const char *zContent;
char *zDflt;
int ii;
int j;
login_check_credentials();
if( !g.perm.Setup ){
login_needed(0);
return;
}
ii = atoi(PD("w","0"));
if( ii<0 || ii>count(aSkinAttr) ) ii = 0;
zBasis = PD("basis","default");
zDflt = mprintf("skins/%s/%s.txt", zBasis, aSkinAttr[ii].zFile);
db_begin_transaction();
if( P("revert")!=0 ){
db_multi_exec("DELETE FROM config WHERE name=%Q", aSkinAttr[ii].zFile);
cgi_replace_parameter(aSkinAttr[ii].zFile, builtin_text(zDflt));
}
style_header("%s", aSkinAttr[ii].zTitle);
for(j=0; j<count(aSkinAttr); j++){
if( j==ii ) continue;
style_submenu_element(aSkinAttr[j].zSubmenu,
"%R/setup_skinedit?w=%d&basis=%h",j,zBasis);
}
style_submenu_element("Skins", "%R/setup_skin");
@ <form action="%s(g.zTop)/setup_skinedit" method="post"><div>
login_insert_csrf_secret();
@ <input type='hidden' name='w' value='%d(ii)'>
@ <h2>Edit %s(aSkinAttr[ii].zTitle):</h2>
zContent = textarea_attribute("", 10, 80, aSkinAttr[ii].zFile,
aSkinAttr[ii].zFile, builtin_text(zDflt), 0);
@ <br />
@ <input type="submit" name="submit" value="Apply Changes" />
@ <hr />
@ Baseline: <select size='1' name='basis'>
for(j=0; j<count(aBuiltinSkin); j++){
cgi_printf("<option value='%h'%s>%h</option>\n",
aBuiltinSkin[j].zLabel,
fossil_strcmp(zBasis,aBuiltinSkin[j].zLabel)==0 ? " selected" : "",
aBuiltinSkin[j].zDesc
);
}
@ </select>
@ <input type="submit" name="diff" value="Diff" />
if( P("diff")!=0 ){
u64 diffFlags = construct_diff_flags(0,0) |
DIFF_STRIP_EOLCR;
Blob from, to, out;
blob_init(&to, zContent, -1);
blob_init(&from, builtin_text(zDflt), -1);
blob_zero(&out);
@ <input type="submit" name="revert" value="Revert" /><p>
if( diffFlags & DIFF_SIDEBYSIDE ){
text_diff(&from, &to, &out, 0, diffFlags | DIFF_HTML | DIFF_NOTTOOBIG);
@ %s(blob_str(&out))
}else{
text_diff(&from, &to, &out, 0,
diffFlags | DIFF_LINENO | DIFF_HTML | DIFF_NOTTOOBIG);
@ <pre class="udiff">
@ %s(blob_str(&out))
@ </pre>
}
blob_reset(&from);
blob_reset(&to);
blob_reset(&out);
}
@ </div></form>
style_footer();
db_end_transaction(0);
}
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